TFT Set 16: Lore & Legends Traits
Your team gains Ability Power, Arcanists gain more.
15%
, 25%
for Arcanists
20%
, 50%
for Arcanists
35%
, 70%
for Arcanists
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.
Each player combat, gain Silver Serpents (Basis AD), plus 1 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
15 Basis AD
535 Basis AD, improved loot
765 Basis AD, superior loot
10150 Basis AD, 2x stats, FIRE CANNONS!
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more.
Your team gains 150 maximum Health. Bruisers gain more.
25% ![]()
40% ![]()
60% ![]()
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.
When Kindred casts, Ambessa always gains their protection against death and gains 40% Attack Damage while protected.
When Ambessa casts, Wolf strikes all enemies hit, dealing 30% damage.
Every 2 casts, the Chronokeeper stores 1 XP. If he has enough stored for you to level up, he transfers you the required XP.
If you are level 10, he instead gains 15% Damage Amp.
In Choncc's Treasure, the amount of casts required to gain XP is increased to 3 until Stage 3-5.
Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.
Darkin gain 15% Omnivamp.
2AND you heal for 25% of the player damage you deal.
3AND whenever Darkin restore 600 Health, they deal 333 magic damage to the 2 closest enemies.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
30 ![]()
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55 ![]()
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80 ![]()
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Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
12 ![]()
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35 ![]()
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35 ![]()
. On Rally, smite enemies for 5% of their max Health.
150 ![]()
. BATTLE FOR DEMACIA!
Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
Dazzle: Reduce damage dealt by 10%
18% bonus damage
440% bonus damage
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 8% less damage from enemy Abilities.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 100/120/140/175% of his Armor and Magic Resist as magic damage in a 2-hex radius.
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
Every 3rd attack from Kindred on the same enemy deals 325% damage, as Wolf mauls their target.
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
8%
, 10% ![]()
Two Towers. 12%
, 16% ![]()
Towers stun enemies on death for 1.5 seconds. 16%
, 22%
.
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.
To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
22%
, 100 bonus damage
40%
, 200 bonus damage
Each time an enemy champion dies, gain 10 Mana. Casting abilities does not consume Mana.
All enemies lose 10 Armor and Magic Resist.
Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.
On landing, he creates a 3-hex shockwave that deals 10% of his max Health as magic damage. Enemies hit are knocked up for 1 seconds, reduced by distance from the center.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +20/30/40% Omnivamp
Fighter: +20/30/40% Attack Damage
Marksman: +12/20/30% Damage Amp
Caster: +2/4/5 Mana Regen
Assassin: +40/70/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
While your strongest Neeko is alive, your strongest Nidalee cannot be targeted by basic attacks and gains 50% Durability.
While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.
On kill, Zaahen gains a stack of Determination for the rest of combat. If he has 3 or more Determination when dying, he spends it to revive and restore 60% max Health.
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
25% more Mana
440% more Mana
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
Gain a benefit that changes each game
5Gain a benefit that changes each game
7Gain a benefit that changes each game
10Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
Completing a Quest before combat ends grants you a new one at the start of next round.
Complete Quests to earn Sunshards (Basis AD) and spend them for loot!
5Heal 2 player health at the start of each player combat.
7After winning combat, find 50 Basis AD and unearth bonus loot.
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
18% or 25% ![]()
20% or 30% ![]()
26% or 36% ![]()
Longshots gain Damage Amp and deal more damage to targets farther away.
18%
+ 2% per Hex
24%
+ 3% per Hex
28%
+ 4% per Hex
32%
+ 5% per Hex
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
He slashes enemies, dealing magic damage.
5Noxians get more powerful the longer he is alive.
7He drains the souls of enemies on cast.
10After 10 seconds, BRING RUIN.
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
Choose a Module
4Choose a Second Module
6Choose a Third Module
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.
Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
10-30% ![]()
20-45% ![]()
30-60% ![]()
40-80% ![]()
Baron Nashor takes up 2 team slots and grants +2 to the Void trait.
After 8 seconds, the board enters a Void Rift. The Rift grants Void units 30% Damage Amp and constantly strikes enemies with bolts of plasma, dealing 5% max Health as magic damage.
The Rune Mage benefits from all active Region traits, but contributes to none.
He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
When Vayne casts on an enemy afflicted with Black Mist, she fires 2 extra bolts at 25% effectiveness. When she gets a takedown, Lucian and Senna gain 50% Attack Speed.
Whenever ANY champion dies in a player combat, gain Souls (Basis AD). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
1x Basis AD, 18% ![]()
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1.3x Basis AD, 20% ![]()
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1.6x Basis AD, 25% ![]()
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1.9x Basis AD, 33% ![]()
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Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
20% max Health
350 Armor and Magic Resist
4Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
20%
, 10% ![]()
30%
, 16% ![]()
40%
, 20% ![]()
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain 7% Damage Reduction. While Lucian is out, all allies gain 7% Damage Amp.
Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat.
Targonians are forged by the stars. They are traitless, but stronger than the average champion.
When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.
If he reaches full Health, he returns to combat Pumped Up, converting all damage from his attacks and Ability to true damage. If all of his allies die, he immediately returns to combat.
After every combat Ekko participates in, gain 2XP. After 3-starring Ekko, gain a Zilean.
2Ekko's empowered attacks echo for 10% of the original damage to all enemies taking damage from your strongest Zilean.
Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
15%
, 15% ![]()
20%
, 20% ![]()
25%
, 25% ![]()
30%
, 30% ![]()
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
1 Mutation, 8% ![]()
2 Mutations, 18% ![]()
3 Mutations, 33% ![]()
Mutations become supercharged, increasing their power by 100%. 40% ![]()
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.
16% ![]()
20% ![]()
26% ![]()
33% ![]()
Aatrox gains Attack Damage equal to 200% of his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability.
Yordles gain 40 Health and 5% Attack Speed for each unique Yordle fielded. 3 star Yordles grant 100% more!
4AND your first shop each round has a Yordle in it!
6AND get 1 free rerolls each round!
8AND get a Yordle Grab Bag each round!
10After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
Refresh after 4 seconds.
5At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
7Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.

