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Sylas  TFT Set 16: Lore & Legends 7

Sylas

rarity background Chainbreaker Teamfight Tactics
Chainbreaker
rarity background Defender Teamfight Tactics
Defender
rarity background Arcanist Teamfight Tactics
Arcanist

Sell a 2-star Garen

Stolen Might 0 / 100

Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (scaleAP) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.
Demacian Justice: Deal ? (scaleAP) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain ? (scaleAP) Shield for 1.25 seconds. Deal ? (scaleAP) magic damage to all enemies in a line.

Garen TFT Set 16: Lore & Legends 4

Garen

rarity background Demacia Teamfight Tactics
Demacia
rarity background Defender Teamfight Tactics
Defender
Judgment 50 / 100

Spin for 3 seconds, gaining 50 / 50 / 80% Durability and healing for ? (scaleHealthscaleAP) over the duration. Each second, deal ? (scaleAD) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Darius TFT Set 16: Lore & Legends 3

Darius

rarity background Noxus Teamfight Tactics
Noxus
rarity background Defender Teamfight Tactics
Defender

Field in combat: Draven with 1 item(s) equipped

Decimate 20 / 100

Restore ? (scaleHealthscaleAP) Health and spin, dealing ? (scaleAD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (scaleAD) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Kennen  TFT Set 16: Lore & Legends 3

Kennen

rarity background Ionia Teamfight Tactics
Ionia
rarity background Yordle Teamfight Tactics
Yordle
rarity background Defender Teamfight Tactics
Defender

Field in combat: 5 unique star levels of Ionia, Yordle, or Defender in combat

Slicing Maelstrom 70 / 100

Gain 600 / 700 / 900 (scaleAP) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (scaleAP) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Sejuani TFT Set 16: Lore & Legends 3

Sejuani

rarity background Freljord Teamfight Tactics
Freljord
rarity background Defender Teamfight Tactics
Defender
Winter's Wrath 40 / 100

Gain 525 / 575 / 775 (scaleAP) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (scaleAP) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Chill: Reduce Attack Speed

Neeko TFT Set 16: Lore & Legends 2

Neeko

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Defender Teamfight Tactics
Defender
rarity background Arcanist Teamfight Tactics
Arcanist
Pop Blossom 15 / 100

Leap at target and gain 400 / 475 / 600 (scaleAP) Shield for 4 seconds. Slam down after a brief delay, dealing 80 / 120 / 180 (scaleAP) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
Chill: Reduce Attack Speed

Vi TFT Set 16: Lore & Legends 2

Vi

rarity background Piltover Teamfight Tactics
Piltover
rarity background Zaun Teamfight Tactics
Zaun
rarity background Defender Teamfight Tactics
Defender
Relentless Force 0 / 100

Gain 125 / 150 / 175 (scaleAP) Shield for 2 seconds. Slam on target, dealing ? (scaleAD) physical damage to enemies in a 1 hex range. Every third cast deals ? (scaleAD) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Jarvan IV TFT Set 16: Lore & Legends 1

Jarvan IV

rarity background Demacia Teamfight Tactics
Demacia
rarity background Defender Teamfight Tactics
Defender
Demacian Standard 30 / 100

Gain 350 / 425 / 500 (scaleAP) Shield for 4 seconds. Grant all allies ? (scaleAP) Attack Speed for 4 seconds.

Rumble TFT Set 16: Lore & Legends 1

Rumble

rarity background Yordle Teamfight Tactics
Yordle
rarity background Defender Teamfight Tactics
Defender
Junkyard Titan 40 / 100

Gain ? (scaleAP) Shield for 4 seconds. Fire a burst of flames, dealing ? (scaleArmor) magic damage in a cone.