Longshot
Longshots gain Damage Amp and deal more damage to targets farther away.
18%
+ 2% per Hex
24%
+ 3% per Hex
28%
+ 4% per Hex
32%
+ 5% per Hex
5 Ziggs
Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 2 items equipped
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (![]()
) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (
) and ? (
) magic damage to enemies hit based on their distance from the epicenter.
4 Kai'Sa
Req. Lvl 7 - Field in combat: a Longshot unit with 2 items equipped
Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (![]()
) physical damage.
3 Vayne
Tumble to a nearby hex, then fire a bolt at target that deals ? (![]()
) true damage.
2 Teemo
Shoot the closest unpoisoned enemy, dealing ? (
) magic damage and poisoning them for 8 seconds. Poisoned enemies take ? (
) magic damage each second.
1 Caitlyn
Fire a bullet towards the farthest enemy, dealing ? (![]()
) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
1 Kog'Maw
Deal 140 / 200 / 300 (
) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.

