Bruiser
Your team gains 150 maximum Health. Bruisers gain more.
25% ![]()
40% ![]()
60% ![]()
5 Tahm Kench
Spend 450 Bilgewater Silver Serpents
Devour target for 2.5 seconds, dealing 1200 / 1800 / 30000 (
) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal ? (
) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
5 Volibear
Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health
Bite the target and mark them, dealing ? (![]()
) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (![]()
) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (![]()
) magic damage. Takedowns summon a bolt on fallen enemies.
4 Rift Herald
Have Void active for 8 player combats
Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (![]()
) magic damage to enemies hit. For 4 seconds, gain ? (
) Durability + 1% for each enemy targeting this unit.
4 Wukong
Passive: On death, summon a Stone copy with ? (
) Health and Wukong's items.
Active: For 4 seconds, gain ? (
) Armor and Magic Resist. Then spin, dealing ? (
) physical damage to all enemies within 2 hexes.
3 Dr. Mundo
Bulk up for 5 seconds. While bulked, restore ? (![]()
) Health every second and attacks deal ? (![]()
) physical damage.
3 Kobuko & Yuumi
Req. Lvl 7 - Field in combat: 6 unique star levels of Yordle, Bruiser, or Invoker
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for ? (
) Health or granting 25 / 33 / 50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring ? (![]()
) Health over 3 seconds.
2 Sion
Passive: Takedowns grant 18 / 20 / 50 permanent max Health. (Total: None)
Active: Gain ? (![]()
) Shield for 4 seconds. When it breaks, deal ? (
) magic damage to adjacent enemies.
1 Illaoi
Restore ? (![]()
) Health and slam a tentacle, dealing 180 / 270 / 405 (
) physical damage to enemies in a line.
1 Shen
Grant 250 / 325 / 425 (
) Shield to this unit and a nearby damaged ally for 4 seconds.

