Gain Mutations that only Void champions can use. Void champions gain Attack Speed.



Champions can only have one Mutation at a time. Benching a champion removes their Mutation.

2

1 Mutation, 8% scaleAS

4

2 Mutations, 18% scaleAS

6

3 Mutations, 33% scaleAS

9

Mutations become supercharged, increasing their power by 100%. 40% scaleAS

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Baron Nashor TFT Set 16: Lore & Legends 7

Baron Nashor

rarity background Riftscourge Teamfight Tactics
Riftscourge
rarity background Void Teamfight Tactics
Void

Req. Lvl 10 - Field 7 unique Void units

Wrath of the Void 0 / 100

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing ? (scaleADscaleAP) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (scaleADscaleAP) physical damage.

Bel'Veth TFT Set 16: Lore & Legends 4

Bel'Veth

rarity background Void Teamfight Tactics
Void
rarity background Slayer Teamfight Tactics
Slayer
Endless Banquet 0 / 100

Passive: On takedown, gain 75 / 75 / 200% Attack Speed that decays over 3 seconds.
Active: Deal ? (scaleAD) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain ? (scaleAP) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15 / 25 / 100 bonus true damage, increased by 3 / 5 / 30 for each time the same enemy is hit.

Kai'Sa  TFT Set 16: Lore & Legends 4

Kai'Sa

rarity background Assimilator Teamfight Tactics
Assimilator
rarity background Void Teamfight Tactics
Void
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 7 - Field in combat: a Longshot unit with 2 items equipped

Icathian Rain 0 / 100

Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (scaleADscaleAP) physical damage.

Rift Herald  TFT Set 16: Lore & Legends 4

Rift Herald

rarity background Void Teamfight Tactics
Void
rarity background Bruiser Teamfight Tactics
Bruiser

Have Void active for 2 player combats

Warp Armor 60 / 100

Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (scaleAPscaleHealth) magic damage to enemies hit. For 4 seconds, gain ? (scaleAP) Durability + 1% for each enemy targeting this unit.

Malzahar TFT Set 16: Lore & Legends 3

Malzahar

rarity background Void Teamfight Tactics
Void
rarity background Disruptor Teamfight Tactics
Disruptor
Void Swarm 0 / 100

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30 / 45 / 80 (scaleAP) magic damage.

Cho'Gath TFT Set 16: Lore & Legends 2

Cho'Gath

rarity background Void Teamfight Tactics
Void
rarity background Juggernaut Teamfight Tactics
Juggernaut
Rupture 40 / 100

Gain 10 / 15 / 25 permanent max Health (Total: None). Restore 200 / 225 / 400 (scaleAP) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take ? (scaleHealthscaleAP) magic damage.

Rek'Sai TFT Set 16: Lore & Legends 2

Rek'Sai

rarity background Void Teamfight Tactics
Void
rarity background Vanquisher Teamfight Tactics
Vanquisher
Burrow 0 / 100

Dash to the furthest enemy within 3 hexes and deal ? (scaleADscaleAP) physical damage to them. The next 3 attacks hit adjacent enemies and deal ? (scaleAD) physical damage.

Kog'Maw TFT Set 16: Lore & Legends 1

Kog'Maw

rarity background Void Teamfight Tactics
Void
rarity background Longshot Teamfight Tactics
Longshot
rarity background Arcanist Teamfight Tactics
Arcanist
Caustic Spittle 0 / 100

Deal 140 / 200 / 300 (scaleAP) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.