Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
1 Mutation, 8% ![]()
2 Mutations, 18% ![]()
3 Mutations, 33% ![]()
Mutations become supercharged, increasing their power by 100%. 40% ![]()
7 Baron Nashor
Req. Lvl 10 - Field 7 unique Void units
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing ? (![]()
) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (![]()
) physical damage.
4 Bel'Veth
Passive: On takedown, gain 75 / 75 / 200% Attack Speed that decays over 3 seconds.
Active: Deal ? (
) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain ? (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15 / 25 / 100 bonus true damage, increased by 3 / 5 / 30 for each time the same enemy is hit.
4 Kai'Sa
Req. Lvl 7 - Field in combat: a Longshot unit with 2 items equipped
Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (![]()
) physical damage.
4 Rift Herald
Have Void active for 2 player combats
Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (![]()
) magic damage to enemies hit. For 4 seconds, gain ? (
) Durability + 1% for each enemy targeting this unit.
3 Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30 / 45 / 80 (
) magic damage.
2 Cho'Gath
Restore 200 / 225 / 400 (
) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take ? (![]()
) magic damage.
2 Rek'Sai
Dash to the furthest enemy within 3 hexes and deal ? (![]()
) physical damage to them. The next 3 attacks hit adjacent enemies and deal ? (
) physical damage.
1 Kog'Maw
Deal 140 / 200 / 300 (
) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.
