Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
Choose a Module
4Choose a Second Module
6Choose a Third Module
5 T-Hex
Field in combat: 9 unique star levels of Piltover
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain ? (
) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals ? (![]()
) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch ? (
) missiles split between 4 nearby enemies that each deal ? (![]()
) physical damage.
4 Seraphine
Gain 3 notes. For each one active, deal ? (
) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore ? (
) Health. Enemies hit take ? (
) magic damage, reduced by 30% for each enemy it's passed through.
3 Loris
Gain 700 / 800 / 1000 (
) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150 / 225 / 360 (
) magic damage to them. After charging, force nearby enemies to target this unit.
2 Orianna
Field in combat: Piltover champion with 2 items equipped
Send the Ball to target, dealing ? (
) magic damage and splitting ? (
) magic damage among enemies within a 1 hex circle.
Then grant 60 / 90 / 130 (
) Shield to the two lowest Health allies for 3 seconds.
2 Vi
Gain 125 / 150 / 175 (
) Shield for 2 seconds. Slam on target, dealing ? (
) physical damage to enemies in a 1 hex range. Every third cast deals ? (
) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
1 Caitlyn
Fire a bullet towards the farthest enemy, dealing ? (![]()
) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

