After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.

3

He slashes enemies, dealing magic damage.

5

Noxians get more powerful the longer he is alive.

7

He drains the souls of enemies on cast.

10

After 10 seconds, BRING RUIN.

Mel  TFT Set 16: Lore & Legends 5

Mel

rarity background Noxus Teamfight Tactics
Noxus
rarity background Disruptor Teamfight Tactics
Disruptor

Ambessa with 1 item(s) dies in combat

Radiant Eclipse 30 / 100

Passive: While gaining Mana, throw out 2 / 2 / 9 radiant orbs that orbit around target. They deal ? (scaleAP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 215 / 215 / 10 mana, gain a random Radiant Item. (None/215 / 215 / 10)
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals ? (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies hit.

Ambessa TFT Set 16: Lore & Legends 4

Ambessa

rarity background Noxus Teamfight Tactics
Noxus
rarity background Vanquisher Teamfight Tactics
Vanquisher
Lacerate 0 / 100

Swipe and dash around target, dealing ? (scaleADscaleAP) physical damage to enemies in the path. Then slam chains on target, dealing ? (scaleADscaleAP) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.
The slam deals 40 / 40 / 100% more damage to Tanks.

Swain TFT Set 16: Lore & Legends 4

Swain

rarity background Noxus Teamfight Tactics
Noxus
rarity background Juggernaut Teamfight Tactics
Juggernaut
rarity background Arcanist Teamfight Tactics
Arcanist
Nevermove 40 / 100

Passive: Each second, restore ? (scaleHealthscaleAP) Health and deal ? (scaleAP) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing ? (scaleAP) magic damage and Stunning them for 1.5 / 1.75 / 8 seconds.

Darius TFT Set 16: Lore & Legends 3

Darius

rarity background Noxus Teamfight Tactics
Noxus
rarity background Defender Teamfight Tactics
Defender

Field in combat: Draven with 1 item(s) equipped

Decimate 20 / 100

Restore ? (scaleHealthscaleAP) Health and spin, dealing ? (scaleAD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (scaleAD) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Draven TFT Set 16: Lore & Legends 3

Draven

rarity background Noxus Teamfight Tactics
Noxus
rarity background Quickstriker Teamfight Tactics
Quickstriker
Spinning Axes 60 / 100

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1 / 3 / 5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals ? (scaleADscaleAP) physical damage and returns to Draven after hitting an enemy.

LeBlanc  TFT Set 16: Lore & Legends 3

LeBlanc

rarity background Noxus Teamfight Tactics
Noxus
rarity background Invoker Teamfight Tactics
Invoker

Field in combat: Sion with 2 items equipped

Distortions 0 / 100

Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 300 / 450 / 800 (scaleAP) magic damage and is Stunned for 1 second, while other units hit take ? (scaleAP) magic damage.

Sion TFT Set 16: Lore & Legends 2

Sion

rarity background Noxus Teamfight Tactics
Noxus
rarity background Bruiser Teamfight Tactics
Bruiser
Soul Furnace 0 / 100

Passive: Takedowns grant 18 / 20 / 50 permanent max Health. (Total: None)
Active: Gain ? (scaleHealthscaleAP) Shield for 4 seconds. When it breaks, deal ? (scaleHealth) magic damage to adjacent enemies.

Briar TFT Set 16: Lore & Legends 1

Briar

rarity background Noxus Teamfight Tactics
Noxus
rarity background Juggernaut Teamfight Tactics
Juggernaut
rarity background Slayer Teamfight Tactics
Slayer
Blood Frenzy 0 / 100

Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and ? (scaleAP) decaying Attack Speed.