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Ornn TFT Set 16: Lore & Legends 5

Ornn

rarity background Blacksmith Teamfight Tactics
Blacksmith
rarity background Freljord Teamfight Tactics
Freljord
rarity background Warden Teamfight Tactics
Warden
Call of the Forge 50 / 100

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100 / 150 / 3000 (scaleAP) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing ? (scaleAP) magic damage instead.
Chill: Reduce Attack Speed

Volibear  TFT Set 16: Lore & Legends 5

Volibear

rarity background Freljord Teamfight Tactics
Freljord
rarity background Bruiser Teamfight Tactics
Bruiser

Req. Lvl 8 - Field in combat: A unit that starts combat with 3400 Health

The Relentless Storm 0 / 100

Bite the target and mark them, dealing ? (scaleADscaleHealth) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (scaleHealthscaleAD) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (scaleHealthscaleAP) magic damage. Takedowns summon a bolt on fallen enemies.

Braum TFT Set 16: Lore & Legends 4

Braum

rarity background Freljord Teamfight Tactics
Freljord
rarity background Warden Teamfight Tactics
Warden
Unbreakable Frost 60 / 100

Raise shield for 4 seconds, gaining ? (scaleAP) Durability and redirecting projectiles to towards Braum instead. When hit, deal ? (scaleArmorscaleAP) magic damage to nearby enemies and 30% Chill them for 2 seconds.
Chill: Reduce Attack Speed

Lissandra TFT Set 16: Lore & Legends 4

Lissandra

rarity background Freljord Teamfight Tactics
Freljord
rarity background Invoker Teamfight Tactics
Invoker
Frozen Tomb 20 / 100

Encase target in ice, Stunning them for 1 second and dealing ? (scaleAP) magic damage. All enemies within 2 hexes of them split ? (scaleAP) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.
Chill: Reduce Attack Speed

Sejuani TFT Set 16: Lore & Legends 3

Sejuani

rarity background Freljord Teamfight Tactics
Freljord
rarity background Defender Teamfight Tactics
Defender
Winter's Wrath 40 / 100

Gain 525 / 575 / 775 (scaleAP) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (scaleAP) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Chill: Reduce Attack Speed

Ashe TFT Set 16: Lore & Legends 2

Ashe

rarity background Freljord Teamfight Tactics
Freljord
rarity background Quickstriker Teamfight Tactics
Quickstriker
True Ice Arrow 20 / 100

Fire an arrow at target that deals ? (scaleADscaleAP) physical damage to them and ? (scaleADscaleAP) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal ? (TFTBaseAD) physical damage. (Current Bonus Arrows: None).
Chill: Reduce Attack Speed

Tryndamere  TFT Set 16: Lore & Legends 2

Tryndamere

rarity background Freljord Teamfight Tactics
Freljord
rarity background Slayer Teamfight Tactics
Slayer

Field in combat: Ashe with 1 items equipped

Undying Rage 0 / 100

Become enraged for 5 seconds. While enraged, gain ? (scaleAP) Durability and attacks are replaced with a strike that deals ? (scaleAD) physical damage. Ignore 30% of Armor against Chilled enemies.
Chill: Reduce Attack Speed

Anivia TFT Set 16: Lore & Legends 1

Anivia

rarity background Freljord Teamfight Tactics
Freljord
rarity background Invoker Teamfight Tactics
Invoker
Frostbite 0 / 100

Fire an ice shard at target that deals 355 / 530 / 750 (scaleAP) magic damage. If they are Chilled, the damage Critically Strikes.
Chill: Reduce Attack Speed