After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.

3

Refresh after 4 seconds.

5

At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.

7

Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.

Ziggs  TFT Set 16: Lore & Legends 5

Ziggs

rarity background Yordle Teamfight Tactics
Yordle
rarity background Zaun Teamfight Tactics
Zaun
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 2 items equipped

Mega Inferno Bomb 0 / 100

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (scaleADscaleAP) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (scaleAP) and ? (scaleAP) magic damage to enemies hit based on their distance from the epicenter.

Singed TFT Set 16: Lore & Legends 4

Singed

rarity background Zaun Teamfight Tactics
Zaun
rarity background Juggernaut Teamfight Tactics
Juggernaut

Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health

Poison Trail 0 / 100

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (scaleAP) magic damage per second to enemies within. Gain ? (scaleAS) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore ? (scaleAP) Health each second, and gain 35 / 60 / 100 Armor and Magic Resistance.

Warwick TFT Set 16: Lore & Legends 4

Warwick

rarity background Zaun Teamfight Tactics
Zaun
rarity background Quickstriker Teamfight Tactics
Quickstriker

Field in combat: Vi and Jinx with 1 item equipped

Eternal Hunger 0 / 100

Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (scaleAD) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (scaleAP) Attack Speed for 3 seconds.

Dr. Mundo TFT Set 16: Lore & Legends 3

Dr. Mundo

rarity background Zaun Teamfight Tactics
Zaun
rarity background Bruiser Teamfight Tactics
Bruiser
Maximum Dosage 0 / 100

Bulk up for 5 seconds. While bulked, restore ? (scaleHealthscaleAP) Health every second and attacks deal ? (scaleHealthscaleAD) physical damage.

Jinx TFT Set 16: Lore & Legends 3

Jinx

rarity background Zaun Teamfight Tactics
Zaun
rarity background Gunslinger Teamfight Tactics
Gunslinger
Switcheroo! 0 / 100

Passive: After attacking 18 / 18 / 16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal ? (scaleAD) physical damage.

Ekko TFT Set 16: Lore & Legends 2

Ekko

rarity background Zaun Teamfight Tactics
Zaun
rarity background Disruptor Teamfight Tactics
Disruptor
Parallel Convergence 0 / 100

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal ? (scaleAP) bonus magic damage.
When the zone ends, it deals ? (scaleAP) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Vi TFT Set 16: Lore & Legends 2

Vi

rarity background Piltover Teamfight Tactics
Piltover
rarity background Zaun Teamfight Tactics
Zaun
rarity background Defender Teamfight Tactics
Defender
Relentless Force 0 / 100

Gain 125 / 150 / 175 (scaleAP) Shield for 2 seconds. Slam on target, dealing ? (scaleAD) physical damage to enemies in a 1 hex range. Every third cast deals ? (scaleAD) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Blitzcrank TFT Set 16: Lore & Legends 1

Blitzcrank

rarity background Zaun Teamfight Tactics
Zaun
rarity background Juggernaut Teamfight Tactics
Juggernaut
Static Field 60 / 100

Gain 400 / 480 / 600 (scaleAP) Shield for 4 seconds and deal ? (scaleMR) magic damage to all enemies within 1 hex.