Sentinels of Light
When Vayne casts on an enemy afflicted with Black Mist, she fires 2 extra bolts at 25% effectiveness. When she gets a takedown, Lucian and Senna gain 50% Attack Speed.
7 Aurelion Sol
Field in combat: 5 unique Targonians
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: None)
Active: Crash a star on target, dealing 525 / 725 / 5000 (
) magic damage in a 2 hex radius.
Stardust Upgrades:
) additional magic damage in a 3 Hex radius.
) additional magic damage in a 3 Hex radius.
) magic damage split between living enemies.
) magic damage split between living enemies.
7 Baron Nashor
Req. Lvl 10 - Field 7 unique Void units
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing ? (![]()
) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (![]()
) physical damage.
7 Brock
Collect 500 Ixtal Sunshards over the course of the game
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing ? (![]()
) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 / 12 / 99 rocks fall around the battlefield, each dealing ? (![]()
) physical damage to enemies hit.
7 Ryze
Req. Lvl 9 - Field in combat: 4 Region Traits together
Release a runic blast, dealing 255 / 460 / 1500 (
) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below ? (![]()
) Health.
Freljord: Chill targets for 2 seconds and deal ? (
) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by ? (Basis AD).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void: Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.
Zaun: Poison targets, dealing 15 / 30 / 500 magic damage ? (
) times over 4 seconds.
7 Sylas
Sell a 2-star Jarvan and a 2-star Garen
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (
) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.
Demacian Justice: Deal ? (
) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain ? (
) Shield for 1.25 seconds. Deal ? (
) magic damage to all enemies in a line.
7 Zaahen
Have the 'Trials of Twilight' Augment and Field a 3-star Xin Zhao for 5 combats
Dash around target and slash in a circle, dealing ? (![]()
) physical damage to target and ? (![]()
) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ? (![]()
) physical damage to all enemies within 3 hexes.
5 Aatrox
Req. Lvl 8 - Field in combat: A champion who starts combat with 40% Omnivamp
Slash in a line, dealing ? (![]()
) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing ? (![]()
) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing ? (![]()
) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
5 Annie
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500 / 2250 / 8000 (
) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals ? (
) magic damage.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
5 Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal ? (
) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal ? (
) magic damage instead.
5 Fiddlesticks
Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25 / 1.25 / 99 seconds. Begin losing 22 mana per second. While casting, deal ? (
) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
5 Galio
Field in combat: 12 unique star levels of Demacia
Passive: Every 3rd attack deals ? (
) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500 / 600 / 2000 (
) Shield for 4 seconds. Then crash down, dealing ? (![]()
) bonus magic damage to all enemies with 2 hexes.
5 Kindred
Dash, then create a 2-hex radius zone for 2.5 / 2.5 / 99 seconds that shields allies within for 350 / 750 / 10000 (
) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? (
) physical damage.
When the zone ends, heal all allies for ? (
) of damage dealt while it was up and dash away.
5 Lucian & Senna
Fire ? (
) shots towards target. Each shot explodes on the first enemy hit, dealing ? (![]()
) physical damage to all nearby enemies.
5 Mel
2-star Ambessa with an item dies in combat
Passive: While gaining Mana, throw out 2 / 2 / 9 radiant orbs that orbit around target. They deal ? (
) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235 / 235 / 10 mana, gain a random Radiant Item. (None/235 / 235 / 10)
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals ? (
) magic damage to them and ? (
) damage to all other enemies hit.
5 Ornn
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100 / 150 / 3000 (
) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing ? (
) magic damage instead.
Chill: Reduce Attack Speed
5 Sett
Req. Lvl 8 - Field in combat: Only 1 unit in the two front rows of the battlefield
Grab target and slam them forward, dealing ? (
) + ? (
) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
5 Shyvana
Dragon's Descent: Transform into a dragon, gaining 600 / 1000 / 9999 max Health. Briefly gain 20 / 20 / 90% Durability and dive-bomb into the largest group of enemies, dealing ? (
) physical damage in a 3 hex circle.
Flame Breath: Breath fire in a cone for 3 seconds, dealing ? (![]()
) physical damage each second to enemies hit.
5 T-Hex
Field in combat: 9 unique star levels of Piltover
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain ? (
) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals ? (![]()
) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch ? (
) missiles split between 4 nearby enemies that each deal ? (![]()
) physical damage.
5 Tahm Kench
Spend 450 Bilgewater Silver Serpents
Devour target for 2.5 seconds, dealing 1200 / 1800 / 30000 (
) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal ? (
) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
5 Thresh
Collect 175 Shadow Isles Souls
Passive: Each second, deal ? (
Basis AD) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5 / 5 / 60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take ? (
) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
5 Volibear
Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health
Bite the target and mark them, dealing ? (![]()
) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (![]()
) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (![]()
) magic damage. Takedowns summon a bolt on fallen enemies.
5 Xerath
Alternate winning and losing for 3/5/6 combats with Azir
Launch 10 / 10 / 99 arcane blasts randomly split between the closest 4 / 4 / 10 enemies that each deal 390 / 650 / 2500 (
) magic damage.
5 Ziggs
Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 3 items equipped
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (![]()
) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (
) and ? (
) magic damage to enemies hit based on their distance from the epicenter.
5 Zilean
Throw a Time Bomb on the nearest enemy without one. Time Bombs deal ? (
) magic damage each second. When the target dies, they explode, dealing ? (
) magic damage in a 1 hex radius and grant Zilean 15 mana.
If a Time Bomb is on an enemy for 18 / 16 / 1 seconds and Zilean is alive, the enemy instantly dies.
4 Ambessa
Swipe and dash around target, dealing ? (![]()
) physical damage to enemies in the path. Then slam chains on target, dealing ? (![]()
) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.
The slam deals 40 / 40 / 100% more damage to Tanks.
4 Bel'Veth
Passive: On takedown, gain 75 / 75 / 200% Attack Speed that decays over 3 seconds.
Active: Deal ? (
) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain ? (
) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15 / 25 / 100 bonus true damage, increased by 3 / 5 / 30 for each time the same enemy is hit.
4 Braum
Raise shield for 4 seconds, gaining ? (
) Durability and redirecting projectiles to towards Braum instead. When hit, deal ? (![]()
) magic damage to nearby enemies and 30% Chill them for 2 seconds.
Chill: Reduce Attack Speed
4 Diana
Field in combat: 2-star Leona with 3 items equipped
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as
Active: Gain 100 / 175 / 300 (
) Shield. Unleash a bolt of lunar energy at the farthest non-
) magic damage. Then, dash to all
) magic damage to them.
4 Fizz
Req. Lvl 7 - Field in combat: 5 unique Yordles or Bilgewater units
Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75 / 115 / 450 (
) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? (
) bonus magic damage on hit.
4 Garen
Spin for 3 seconds, gaining 50 / 50 / 80% Durability and healing for ? (![]()
) over the duration. Each second, deal ? (
) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.
4 Kai'Sa
Req. Lvl 7 - Field in combat: a Longshot unit with 3 items equipped
Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (![]()
) physical damage.
4 Kalista
Collect 70 Shadow Isles Souls
Summon ? (Basis AD) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing ? (![]()
) physical damage and reducing Armor by 1.
4 Lissandra
Encase target in ice, Stunning them for 1 second and dealing ? (
) magic damage. All enemies within 2 hexes of them split ? (
) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.
Chill: Reduce Attack Speed
4 Lux
Fire a ball of light at the most enemies, dealing ? (
) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? (
) magic damage to enemies hit by the ball and ? (
) magic damage to all other enemies hit.
4 Miss Fortune
Passive: Attacks ricochet to the highest current Health enemy, dealing 50 / 50 / 100% damage.
Active: Fire waves of bullets that land on the 2 / 2 / 6 nearest enemies. The first wave deals ? (![]()
) physical damage and the rest deal ? (![]()
) physical damage. Every 3rd cast, increase the number of waves by 1.
4 Nasus
Lose 2/4/5 combats in a row with Azir
Steal ? (
) Health split between the 4 / 4 / 8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal ? (
) magic damage to adjacent enemies each second.
4 Nidalee
Field in combat: Two 2-star Neekos
Jump on an adjacent enemy with the lowest health, then deal ? (
) magic damage to them and ? (
) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 60% more damage from this ability and Fighters take 30% more.
4 Renekton
Win 2/4/5 combats in a row with Azir
Dash to the lowest Health enemy within 2 hexes, dealing ? (
) physical damage to all enemies in the path. Then slash 4 times, each dealing ? (![]()
) physical damage. Subsquent casts increase the number of slashes by 1.
4 Rift Herald
Have Void active for 8 player combats
Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (![]()
) magic damage to enemies hit. For 4 seconds, gain ? (
) Durability + 1% for each enemy targeting this unit.
4 Seraphine
Gain 3 notes. For each one active, deal ? (
) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore ? (
) Health. Enemies hit take ? (
) magic damage, reduced by 30% for each enemy it's passed through.
4 Singed
Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (
) magic damage per second to enemies within. Gain ? (
) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore ? (
) Health each second, and gain 20 / 60 / 100 Armor and Magic Resistance.
4 Skarner
Field in combat: A non-Tank with a Gargoyle's Stoneplate equipped
Passive: All allies gain 10 / 20 / 100 Armor.
Active: Gain ? (
) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing ? (
) physical damage and Stunning them for 1.5 / 1.75 / 8 seconds.
4 Swain
Passive: Each second, restore ? (![]()
) Health and deal ? (
) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing ? (
) magic damage and Stunning them for 1.5 / 1.75 / 8 seconds.
4 Taric
Passive: All allies gain 10 / 20 / 100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300 / 700 / 2500 health over 2 seconds.
Active: Gain ? (
) Shield and grant the 2 lowest Health allies ? (
) Shield for 4 seconds. The next 2 / 2 / 10 attacks deal ? (
) bonus magic damage.
4 Veigar
Field in combat: Unit with 2 Rabadon's Deathcaps equipped
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12 / 12 / 24 meteors across the battlefield that deal 56 / 84 / 199 (
) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.
4 Warwick
Field in combat: Vi and Jinx with 1 item equipped
Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (
) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (
) Attack Speed for 3 seconds.
4 Wukong
Passive: On death, summon a Stone copy with ? (
) Health and Wukong's items.
Active: For 4 seconds, gain ? (
) Armor and Magic Resist. Then spin, dealing ? (
) physical damage to all enemies within 2 hexes.
4 Yone
Field in combat: 3-star Yasuo
Passive: Attacks alternate between dealing ? (
) bonus physical damage and ? (
) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing ? (![]()
) physical damage and ? (![]()
) magic damage. Yone then splits ? (![]()
) physical damage and ? (![]()
) magic damage among all enemies hit.
4 Yunara
For the next 4 seconds, gain ? Attack Speed, infinite range, and replace attacks with lasers. Lasers deal ? (![]()
) physical damage in a line, reduced by 75 / 75 / 30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
3 Ahri
Fire 3 flames at target, each dealing 82 / 125 / 225 (
) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.
If there are nearby enemies, dash away.
3 Darius
Have Draven drop 1 gold
Restore ? (![]()
) Health and spin, dealing ? (
) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (
) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
3 Dr. Mundo
Bulk up for 5 seconds. While bulked, restore ? (![]()
) Health every second and attacks deal ? (![]()
) physical damage.
3 Draven
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1 / 3 / 5 Gold.
Active: Spin an empowered axe that replaces his basic attack and deals ? (![]()
) physical damage and returns to Draven after hitting an enemy.
3 Gangplank
Toss barrels at the 3 nearest enemies and detonate them. They deal ? (![]()
) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.
3 Gwen
Collect 20 Shadow Isles Souls
Dash around target and snip ? (Basis AD) times, dealing 50 / 75 / 120 (
) magic damage to them and ? (
) damage to all other enemies in a cone.
3 Jinx
Passive: After attacking 18 / 18 / 16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal ? (
) physical damage.
3 Kennen
Field in combat: 7 unique star levels of Ionia, Yordle, or Defender in combat
Gain 600 / 700 / 900 (
) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (
) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
3 Kobuko & Yuumi
Req. Lvl 7 - Field in combat: 6 unique star levels of Yordle, Bruiser, or Invoker
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for ? (
) Health or granting 25 / 33 / 50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring ? (![]()
) Health over 3 seconds.
3 LeBlanc
Field in combat: Sion with 2 items equipped
Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 300 / 450 / 800 (
) magic damage and is Stunned for 1 second, while other units hit take ? (
) magic damage.
3 Leona
Passive: Reduce instances of incoming damage by ? (
). Your strongest Leona grants your strongest Diana
Active: Call down sun beams on the 3 / 3 / 4 nearest enemies, Stunning them for 1 second and dealing 80 / 120 / 200 (
) magic damage. Wound and 1% Burn them for 4 seconds.
Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second
3 Loris
Gain 700 / 800 / 1000 (
) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150 / 225 / 360 (
) magic damage to them. After charging, force nearby enemies to target this unit.
3 Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30 / 45 / 80 (
) magic damage.
3 Milio
Launch a fuemigo at target that bounces 3 times, dealing ? (
) magic damage to enemies hit. The last bounce deals ? (
) magic damage to enemies in a 1 hex radius.
3 Nautilus
Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals ? (
) bonus magic damage.
Active: Gain ? (![]()
) Shield for 4 seconds.
3 Sejuani
Gain 525 / 575 / 775 (
) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (
) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Chill: Reduce Attack Speed
3 Vayne
Tumble to a nearby hex, then fire a bolt at target that deals ? (![]()
) true damage.
3 Zoe
Passive: Damaging an enemy applies 30% Shred for 6 seconds.
Active: Kick 2 bubbles at nearby enemies, dealing 330 / 500 / 1000 (
) magic damage and 30% Chilling them for 2 seconds.
Shred: Reduce Magic Resist
Chill: Reduce Attack Speed
2 Aphelios
Start with
) attacks.
) physical damage.
Sunder: Reduce Armor
2 Ashe
Fire an arrow at target that deals ? (![]()
) physical damage to them and ? (![]()
) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Chill: Reduce Attack Speed
2 Bard
Reroll 4 times before Stage 2 Carousel
Launch 6 Meeps at nearby enemies that deal 130 / 185 / 255 (
) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: ?)
2 Cho'Gath
Restore 200 / 225 / 400 (
) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take ? (![]()
) magic damage.
2 Ekko
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal ? (
) bonus magic damage.
When the zone ends, it deals ? (
) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.
2 Graves
Field in combat: Twisted Fate with 2 items equipped
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing ? (
) physical damage split among enemies in a 1 hex circle.
2 Neeko
Leap at target and gain 400 / 475 / 600 (
) Shield for 4 seconds. Slam down after a brief delay, dealing 80 / 120 / 180 (
) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
Chill: Reduce Attack Speed
2 Orianna
Field in combat: Piltover champion with 2 items equipped
Send the Ball to target, dealing ? (
) magic damage and splitting ? (
) magic damage among enemies within a 1 hex circle.
Then grant 60 / 90 / 130 (
) Shield to the two lowest Health allies for 3 seconds.
2 Poppy
Field in combat: Demacian or a Yordle with 2 items equipped
Gain ? (
) Shield for 4 seconds and deal ? (
) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
2 Rek'Sai
Dash to the furthest enemy within 3 hexes and deal ? (![]()
) physical damage to them. The next 3 attacks hit adjacent enemies and deal ? (
) physical damage.
2 Sion
Passive: Takedowns grant 18 / 20 / 50 permanent max Health. (Total: None)
Active: Gain ? (![]()
) Shield for 4 seconds. When it breaks, deal ? (
) magic damage to adjacent enemies.
2 Teemo
Shoot the closest unpoisoned enemy, dealing ? (
) magic damage and poisoning them for 8 seconds. Poisoned enemies take ? (
) magic damage each second.
2 Tristana
Fire a massive cannonball at target, dealing ? (![]()
) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.
2 Tryndamere
Field in combat: Ashe with 1 items equipped
Become enraged for 5 seconds. While enraged, gain ? (
) Durability and attacks are replaced with a strike that deals ? (
) physical damage. Ignore 30% of Armor against Chilled enemies.
Chill: Reduce Attack Speed
2 Twisted Fate
Passive: Attacks deal ? (
) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal ? (
) magic damage, reduced by 50% for each enemy they pass through.
2 Vi
Gain 125 / 150 / 175 (
) Shield for 2 seconds. Slam on target, dealing ? (
) physical damage to enemies in a 1 hex range. Every third cast deals ? (
) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
2 Xin Zhao
Strike target 3 times. Each strike deals ? (
) physical damage and restores 105 / 145 / 200 (
) Health. The final one Stuns for 1.5 seconds.
2 Yasuo
Dash, then deal ? (![]()
) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.
2 Yorick
Field in combat: 2-star Viego with 1 items equipped
Restore ? (
Basis AD) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals ? (
) magic damage in 1 hex radius.
Chill: Reduce Attack Speed
1 Anivia
Fire an ice shard at target that deals 325 / 455 / 650 (
) magic damage. If they are Chilled, the damage Critically Strikes.
Chill: Reduce Attack Speed
1 Blitzcrank
Gain 400 / 480 / 600 (
) Shield for 4 seconds and deal ? (
) magic damage to all enemies within 1 hex.
1 Briar
Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and ? (
) decaying Attack Speed.
1 Caitlyn
Fire a bullet towards the farthest enemy, dealing ? (![]()
) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.
1 Illaoi
Restore ? (![]()
) Health and slam a tentacle, dealing 180 / 270 / 405 (
) physical damage to enemies in a line.
1 Jarvan IV
Gain 350 / 425 / 500 (
) Shield for 4 seconds. Grant all allies ? (
) Attack Speed for 4 seconds.
1 Jhin
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ? (![]()
) physical damage. The 4th shot deals 144% more damage.
1 Kog'Maw
Deal 140 / 200 / 300 (
) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.
1 Lulu
Deal 330 / 500 / 750 (
) magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing ? (
) magic damage.
1 Qiyana
Dash to a nearby hex and swing forward, dealing ? (![]()
) physical damage to enemies in a 2-hex line.
1 Rumble
Gain ? (
) Shield for 4 seconds. Fire a burst of flames, dealing ? (
) magic damage in a cone.
1 Shen
Grant 250 / 325 / 425 (
) Shield to this unit and a nearby damaged ally for 4 seconds.
1 Sona
Deal 130 / 195 / 300 (
) magic damage to 2 nearby enemies and restore ? (
) Health to the lowest Health ally.
1 Viego
Passive: Gain ?% (Basis AD) Attack Speed.
Active: Deal ? (
) physical damage to target. For the rest of combat, Viego's attacks deal ? (
) bonus stacking magic damage.
Tibbers
Passive: After attacking an enemy, restore ? (
) Health. If they are Burning, the healing is doubled.
Active: Gain 200 / 200 / 500% Attack Speed and 1200 / 1400 / 9000 (
) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.
Burn: Deal 1% of the target's max Health as true damage every second

