Arcanist
Your team gains Ability Power, Arcanists gain more.
15%
, 25%
for Arcanists
20%
, 50%
for Arcanists
35%
, 70%
for Arcanists
7 Sylas
Sell a 2-star Jarvan and a 2-star Garen
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (
) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.
Demacian Justice: Deal ? (
) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain ? (
) Shield for 1.25 seconds. Deal ? (
) magic damage to all enemies in a line.
5 Annie
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500 / 2250 / 8000 (
) magic damage to each of them over 45 seconds.
Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals ? (
) magic damage.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
4 Lux
Fire a ball of light at the most enemies, dealing ? (
) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? (
) magic damage to enemies hit by the ball and ? (
) magic damage to all other enemies hit.
4 Swain
Passive: Each second, restore ? (![]()
) Health and deal ? (
) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing ? (
) magic damage and Stunning them for 1.5 / 1.75 / 8 seconds.
4 Veigar
Field in combat: Unit with 2 Rabadon's Deathcaps equipped
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12 / 12 / 24 meteors across the battlefield that deal 56 / 84 / 199 (
) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.
3 Ahri
Fire 3 flames at target, each dealing 82 / 125 / 225 (
) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.
If there are nearby enemies, dash away.
2 Neeko
Leap at target and gain 400 / 475 / 600 (
) Shield for 4 seconds. Slam down after a brief delay, dealing 80 / 120 / 180 (
) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.
Chill: Reduce Attack Speed
1 Kog'Maw
Deal 140 / 200 / 300 (
) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.
1 Lulu
Deal 330 / 500 / 750 (
) magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing ? (
) magic damage.
Tibbers
Passive: After attacking an enemy, restore ? (
) Health. If they are Burning, the healing is doubled.
Active: Gain 200 / 200 / 500% Attack Speed and 1200 / 1400 / 9000 (
) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.
Burn: Deal 1% of the target's max Health as true damage every second

