Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
20% max Health
350 Armor and Magic Resist
4Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Prismatic: Unlock Nasus, Renekton, and Xerath, then field 4 Shurima
5 Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal ? (
) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal ? (
) magic damage instead.
5 Xerath
Alternate winning and losing for 3/5/6 combats with Azir
Launch 10 / 10 / 99 arcane blasts randomly split between the closest 4 / 4 / 10 enemies that each deal 390 / 650 / 2500 (
) magic damage.
4 Nasus
Lose 2/4/5 combats in a row with Azir
Steal ? (
) Health split between the 4 / 4 / 8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal ? (
) magic damage to adjacent enemies each second.
4 Renekton
Win 2/4/5 combats in a row with Azir
Dash to the lowest Health enemy within 2 hexes, dealing ? (
) physical damage to all enemies in the path. Then slash 4 times, each dealing ? (![]()
) physical damage. Subsquent casts increase the number of slashes by 1.
