Aurelion Sol TFT Set 16: Lore & Legends 7

Aurelion Sol

rarity background Star Forger Teamfight Tactics
Star Forger
rarity background Targon Teamfight Tactics
Targon

Field in combat: 5 unique Targonians

The Skies Descend 0 / 85

Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: None)

Active: Crash a star on target, dealing 525 / 725 / 5000 (scaleAP) magic damage in a 2 hex radius.

Stardust Upgrades:
25: Create a shockwave that deals ? (scaleAP) additional magic damage in a 3 Hex radius.25: Create a shockwave that deals ? (scaleAP) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.800: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.

Baron Nashor TFT Set 16: Lore & Legends 7

Baron Nashor

rarity background Riftscourge Teamfight Tactics
Riftscourge
rarity background Void Teamfight Tactics
Void

Req. Lvl 10 - Field 7 unique Void units

Wrath of the Void 0 / 50

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.

While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.

Active: Slam and erect spikes in a 2 hex circle, dealing ? (scaleADscaleAP) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (scaleADscaleAP) physical damage.

Brock TFT Set 16: Lore & Legends 7

Brock

rarity background Ixtal Teamfight Tactics
Ixtal

Collect 500 Ixtal Sunshards over the course of the game

Seismic Slam 40 / 100

Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

Active: Slam the ground, dealing ? (scaleHealthscaleAD) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 / 12 / 99 rocks fall around the battlefield, each dealing ? (scaleADscaleAP) physical damage to enemies hit.

Ryze  TFT Set 16: Lore & Legends 7

Ryze

rarity background Rune Mage Teamfight Tactics
Rune Mage

Req. Lvl 9 - Field in combat: 4 Region Traits together

Runic Overload 0 / 45

Release a runic blast, dealing 255 / 460 / 1500 (scaleAP) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below ? (scaleArmorscaleMR) Health.

Freljord: Chill targets for 2 seconds and deal ? (scaleHealth) bonus true damage.

Ionia: Blasts split an additional time, dealing 50% damage.

Ixtal: Gain a random Region's effect on combat start and every 10 seconds.

Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing 40% more damage.

Shadow Isles: Increase blast damage by ? (Base AD).

Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for 10% of the damage dealt.

Void:
Ignore 30% of enemies' Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.

Zaun: Poison targets, dealing 15 / 30 / 500 magic damage ? (scaleAS) times over 4 seconds.

Sylas  TFT Set 16: Lore & Legends 7

Sylas

rarity background Chainbreaker Teamfight Tactics
Chainbreaker
rarity background Defender Teamfight Tactics
Defender
rarity background Arcanist Teamfight Tactics
Arcanist

Sell a 2-star Jarvan and a 2-star Garen

Stolen Might 0 / 30

Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal ? (scaleAP) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.

Demacian Justice: Deal ? (scaleAP) magic damage to target. If they are below 15% max Health, execute them.

Final Spark: Gain ? (scaleAP) Shield for 1.25 seconds. Deal ? (scaleAP) magic damage to all enemies in a line.

Zaahen TFT Set 16: Lore & Legends 7

Zaahen

rarity background Darkin Teamfight Tactics
Darkin
rarity background Immortal Teamfight Tactics
Immortal

Have the 'Trials of Twilight' Augment and Field a 3-star Xin Zhao for 5 combats

Divine Challenge 0 / 40

Dash around target and slash in a circle, dealing ? (scaleADscaleAP) physical damage to target and ? (scaleADscaleAP) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.

If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ? (scaleADscaleAP) physical damage to all enemies within 3 hexes.

Aatrox  TFT Set 16: Lore & Legends 5

Aatrox

rarity background World Ender Teamfight Tactics
World Ender
rarity background Darkin Teamfight Tactics
Darkin
rarity background Slayer Teamfight Tactics
Slayer

Req. Lvl 8 - Field in combat: A champion who starts combat with 40% Omnivamp

The Darkin Blade 0 / 20

On cast, cycle through one of the following abilities:

Slash in a line, dealing ? (scaleADscaleAP) physical damage to enemies hit and 20% Sundering them for 4 seconds.

Swipe in a cone, dealing ? (scaleADscaleAP) physical damage to enemies hit and knocking them up for 1 second.

Slam on target, dealing ? (scaleADscaleAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Galio TFT Set 16: Lore & Legends 5

Galio

rarity background Demacia Teamfight Tactics
Demacia
rarity background Heroic Teamfight Tactics
Heroic

Field in combat: 12 unique star levels of Demacia

Inspirational Might 90 / 140

Passive: Every 3rd attack deals ? (scaleMR) magic damage in a circle around the target.

Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500 / 600 / 2000 (scaleAP) Shield for 4 seconds. Then crash down, dealing ? (scaleMRscaleArmor) bonus magic damage to all enemies with 2 hexes.

Mel  TFT Set 16: Lore & Legends 5

Mel

rarity background Noxus Teamfight Tactics
Noxus
rarity background Disruptor Teamfight Tactics
Disruptor

2-star Ambessa with an item dies in combat

Radiant Eclipse 30 / 200

Passive: While gaining Mana, throw out 2 / 2 / 9 radiant orbs that orbit around target. They deal ? (scaleAP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235 / 235 / 10 mana, gain a random Radiant Item. (None/235 / 235 / 10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals ? (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies hit.

Sett TFT Set 16: Lore & Legends 5

Sett

rarity background Ionia Teamfight Tactics
Ionia
rarity background The Boss Teamfight Tactics
The Boss

Req. Lvl 8 - Field in combat: Only 1 unit in the two front rows of the battlefield

The Show Stopper 10 / 90

Grab target and slam them forward, dealing ? (scaleAP) + ? (scaleAP) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

T-Hex TFT Set 16: Lore & Legends 5

T-Hex

rarity background HexMech Teamfight Tactics
HexMech
rarity background Piltover Teamfight Tactics
Piltover
rarity background Gunslinger Teamfight Tactics
Gunslinger

Field in combat: 9 unique star levels of Piltover

Hextech Arsenal 10 / 80

Passive: Attacks fire a barrage of 4 bullets.

Active: Gain ? (scaleHealth) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals ? (scaleADscaleAP) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch ? (scaleAS) missiles split between 4 nearby enemies that each deal ? (scaleADscaleAP) physical damage.

Tahm Kench TFT Set 16: Lore & Legends 5

Tahm Kench

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Glutton Teamfight Tactics
Glutton
rarity background Bruiser Teamfight Tactics
Bruiser

Spend 450 Bilgewater Silver Serpents

Devour 10 / 90

Devour target for 2.5 seconds, dealing 1200 / 1800 / 30000 (scaleAP) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal ? (scaleAP) magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

Thresh  TFT Set 16: Lore & Legends 5

Thresh

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Warden Teamfight Tactics
Warden

Collect 175 Shadow Isles Souls

The Box 0 / 40

Passive: Each second, deal ? (scaleAPBase AD) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.

Active: Create a prison of walls in a 2 hex radius that lasts 5 / 5 / 60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take ? (scaleAP) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Volibear  TFT Set 16: Lore & Legends 5

Volibear

rarity background Freljord Teamfight Tactics
Freljord
rarity background Bruiser Teamfight Tactics
Bruiser

Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health

The Relentless Storm 0 / 20

Bite the target and mark them, dealing ? (scaleADscaleHealth) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (scaleHealthscaleAD) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (scaleHealthscaleAP) magic damage. Takedowns summon a bolt on fallen enemies.

Xerath  TFT Set 16: Lore & Legends 5

Xerath

rarity background Shurima Teamfight Tactics
Shurima
rarity background Ascendant Teamfight Tactics
Ascendant

Alternate winning and losing for 3/5/6 combats with Azir

Eye of the Ascendant 0 / 135

Launch 10 / 10 / 99 arcane blasts randomly split between the closest 4 / 4 / 10 enemies that each deal 390 / 650 / 2500 (scaleAP) magic damage.

Ziggs  TFT Set 16: Lore & Legends 5

Ziggs

rarity background Yordle Teamfight Tactics
Yordle
rarity background Zaun Teamfight Tactics
Zaun
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 3 items equipped

Mega Inferno Bomb 0 / 140

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (scaleADscaleAP) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (scaleAP) and ? (scaleAP) magic damage to enemies hit based on their distance from the epicenter.

Diana  TFT Set 16: Lore & Legends 4

Diana

rarity background Targon Teamfight Tactics
Targon

Field in combat: 2-star Leona with 3 items equipped

Lunar Rush 0 / 30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

Active: Gain 100 / 175 / 300 (scaleAP) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing ? (scaleAP) magic damage. Then, dash to all Moonlit enemies, dealing ? (scaleAP) magic damage to them.

Fizz TFT Set 16: Lore & Legends 4

Fizz

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Yordle Teamfight Tactics
Yordle

Req. Lvl 7 - Field in combat: 5 unique Yordles or Bilgewater units

Playful Trickster 0 / 10

Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75 / 115 / 450 (scaleAP) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? (scaleAP) bonus magic damage on hit.

Kai'Sa  TFT Set 16: Lore & Legends 4

Kai'Sa

rarity background Assimilator Teamfight Tactics
Assimilator
rarity background Void Teamfight Tactics
Void
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 7 - Field in combat: a Longshot unit with 3 items equipped

Icathian Rain 0 / 10

Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (scaleADscaleAP) physical damage.

Kalista  TFT Set 16: Lore & Legends 4

Kalista

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Vanquisher Teamfight Tactics
Vanquisher

Collect 70 Shadow Isles Souls

Endless Rend 20 / 65

Summon ? (Base AD) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing ? (scaleADscaleAP) physical damage and reducing Armor by 1.

Nasus  TFT Set 16: Lore & Legends 4

Nasus

rarity background Shurima Teamfight Tactics
Shurima

Lose 2/4/5 combats in a row with Azir

Fury of the Sands 10 / 70

Steal ? (scaleAP) Health split between the 4 / 4 / 8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal ? (scaleHealth) magic damage to adjacent enemies each second.

Nidalee  TFT Set 16: Lore & Legends 4

Nidalee

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Huntress Teamfight Tactics
Huntress

Field in combat: Two 2-star Neekos

Relentless Pounce 0 / 40

Jump on an adjacent enemy with the lowest health, then deal ? (scaleAP) magic damage to them and ? (scaleAP) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

Tanks take 60% more damage from this ability and Fighters take 30% more.

Renekton  TFT Set 16: Lore & Legends 4

Renekton

rarity background Shurima Teamfight Tactics
Shurima

Win 2/4/5 combats in a row with Azir

Slice and Dice 0 / 30

Dash to the lowest Health enemy within 2 hexes, dealing ? (scaleAD) physical damage to all enemies in the path. Then slash 4 times, each dealing ? (scaleADscaleAP) physical damage. Subsquent casts increase the number of slashes by 1.

Rift Herald  TFT Set 16: Lore & Legends 4

Rift Herald

rarity background Void Teamfight Tactics
Void
rarity background Bruiser Teamfight Tactics
Bruiser

Have Void active for 8 player combats

Warp Armor 60 / 125

Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (scaleAPscaleHealth) magic damage to enemies hit. For 4 seconds, gain ? (scaleAP) Durability + 1% for each enemy targeting this unit.

Singed TFT Set 16: Lore & Legends 4

Singed

rarity background Zaun Teamfight Tactics
Zaun
rarity background Juggernaut Teamfight Tactics
Juggernaut

Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health

Poison Trail 0 / 80

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (scaleAP) magic damage per second to enemies within. Gain ? (scaleAS) Mana each second.

Active: For 4 seconds, gain increased Move Speed, restore ? (scaleAP) Health each second, and gain 20 / 60 / 100 Armor and Magic Resistance.

Skarner  TFT Set 16: Lore & Legends 4

Skarner

rarity background Ixtal Teamfight Tactics
Ixtal

Field in combat: A non-Tank with a Gargoyle's Stoneplate equipped

Impale 60 / 120

Passive: All allies gain 10 / 20 / 100 Armor.

Active: Gain ? (scaleAP) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing ? (scaleArmor) physical damage and Stunning them for 1.5 / 1.75 / 8 seconds.

Veigar TFT Set 16: Lore & Legends 4

Veigar

rarity background Yordle Teamfight Tactics
Yordle
rarity background Arcanist Teamfight Tactics
Arcanist

Field in combat: Unit with 2 Rabadon's Deathcaps equipped

Dark Storm 0 / 60

Passive: Gain 50% more Ability Power from all sources.

Active: Call down a storm of 12 / 12 / 24 meteors across the battlefield that deal 56 / 84 / 199 (scaleAP) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Warwick TFT Set 16: Lore & Legends 4

Warwick

rarity background Zaun Teamfight Tactics
Zaun
rarity background Quickstriker Teamfight Tactics
Quickstriker

Field in combat: Vi and Jinx with 1 item equipped

Eternal Hunger 0 / 70

Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (scaleAD) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (scaleAP) Attack Speed for 3 seconds.

Yone TFT Set 16: Lore & Legends 4

Yone

rarity background Ionia Teamfight Tactics
Ionia
rarity background Slayer Teamfight Tactics
Slayer

Field in combat: 3-star Yasuo

Kin of the Stained Blade 30 / 100

Passive: Attacks alternate between dealing ? (scaleAD) bonus physical damage and ? (scaleAP) bonus magic damage.

Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage. Yone then splits ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage among all enemies hit.

Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.

Darius TFT Set 16: Lore & Legends 3

Darius

rarity background Noxus Teamfight Tactics
Noxus
rarity background Defender Teamfight Tactics
Defender

Have Draven drop 1 gold

Decimate 20 / 65

Restore ? (scaleHealthscaleAP) Health and spin, dealing ? (scaleAD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (scaleAD) physical damage each second for 5 seconds.

If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Gwen  TFT Set 16: Lore & Legends 3

Gwen

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Disruptor Teamfight Tactics
Disruptor

Collect 20 Shadow Isles Souls

Snip Snip! 0 / 30

Dash around target and snip ? (Base AD) times, dealing 50 / 75 / 120 (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies in a cone.

Kennen  TFT Set 16: Lore & Legends 3

Kennen

rarity background Ionia Teamfight Tactics
Ionia
rarity background Yordle Teamfight Tactics
Yordle
rarity background Defender Teamfight Tactics
Defender

Field in combat: 7 unique star levels of Ionia, Yordle, or Defender in combat

Slicing Maelstrom 70 / 125

Gain 600 / 700 / 900 (scaleAP) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (scaleAP) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Kobuko & Yuumi TFT Set 16: Lore & Legends 3

Kobuko & Yuumi

rarity background Yordle Teamfight Tactics
Yordle
rarity background Bruiser Teamfight Tactics
Bruiser
rarity background Invoker Teamfight Tactics
Invoker

Req. Lvl 7 - Field in combat: 6 unique star levels of Yordle, Bruiser, or Invoker

You & Me! 30 / 90

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for ? (scaleAP) Health or granting 25 / 33 / 50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring ? (scaleHealthscaleAP) Health over 3 seconds.

LeBlanc  TFT Set 16: Lore & Legends 3

LeBlanc

rarity background Noxus Teamfight Tactics
Noxus
rarity background Invoker Teamfight Tactics
Invoker

Field in combat: Sion with 2 items equipped

Distortions 0 / 60

Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 300 / 450 / 800 (scaleAP) magic damage and is Stunned for 1 second, while other units hit take ? (scaleAP) magic damage.

Bard  TFT Set 16: Lore & Legends 2

Bard

rarity background Caretaker Teamfight Tactics
Caretaker

Reroll 4 times before Stage 2 Carousel

Traveler's Call 0 / 55

Launch 6 Meeps at nearby enemies that deal 130 / 185 / 255 (scaleAP) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: ?)

Graves  TFT Set 16: Lore & Legends 2

Graves

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Gunslinger Teamfight Tactics
Gunslinger

Field in combat: Twisted Fate with 2 items equipped

Collateral Damage 0 / 50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.

Active: Fire an explosive shell at target, dealing ? (scaleAD) physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Orianna  TFT Set 16: Lore & Legends 2

Orianna

rarity background Piltover Teamfight Tactics
Piltover
rarity background Invoker Teamfight Tactics
Invoker

Field in combat: Piltover champion with 2 items equipped

Command: Protect 20 / 50

Send the Ball to target, dealing ? (scaleAP) magic damage and splitting ? (scaleAP) magic damage among enemies within a 1 hex circle.

Then grant 60 / 90 / 130 (scaleAP) Shield to the two lowest Health allies for 3 seconds.

Poppy  TFT Set 16: Lore & Legends 2

Poppy

rarity background Demacia Teamfight Tactics
Demacia
rarity background Yordle Teamfight Tactics
Yordle
rarity background Juggernaut Teamfight Tactics
Juggernaut

Field in combat: Demacian or a Yordle with 2 items equipped

Hammer Shock 40 / 80

Gain ? (scaleAP) Shield for 4 seconds and deal ? (scaleAD) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

Tryndamere  TFT Set 16: Lore & Legends 2

Tryndamere

rarity background Freljord Teamfight Tactics
Freljord
rarity background Slayer Teamfight Tactics
Slayer

Field in combat: Ashe with 1 items equipped

Undying Rage 0 / 50

Become enraged for 5 seconds. While enraged, gain ? (scaleAP) Durability and attacks are replaced with a strike that deals ? (scaleAD) physical damage. Ignore 30% of Armor against Chilled enemies.

Chill: Reduce Attack Speed

Yorick  TFT Set 16: Lore & Legends 2

Yorick

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Warden Teamfight Tactics
Warden

Field in combat: 2-star Viego with 1 items equipped

Mourning Mist 15 / 75

Restore ? (scaleAPBase AD) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals ? (scaleHealth) magic damage in 1 hex radius.

Chill: Reduce Attack Speed