Set 16 Unlockable Champions
7 Aurelion Sol
Field in combat: 5 unique Targonians
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: None)
Active: Crash a star on target, dealing 525 / 725 / 5000 (
) magic damage in a 2 hex radius.
Stardust Upgrades:
) additional magic damage in a 3 Hex radius.
) additional magic damage in a 3 Hex radius.
) magic damage split between living enemies.
) magic damage split between living enemies.
7 Baron Nashor
Req. Lvl 10 - Field 7 unique Void units
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing ? (![]()
) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (![]()
) physical damage.
7 Brock
Collect 500 Ixtal Sunshards over the course of the game
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.
Active: Slam the ground, dealing ? (![]()
) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 / 12 / 99 rocks fall around the battlefield, each dealing ? (![]()
) physical damage to enemies hit.
7 Ryze
Req. Lvl 9 - Field in combat: 4 Region Traits together
Release a runic blast, dealing 255 / 460 / 1500 (
) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below ? (![]()
) Health.
Freljord: Chill targets for 2 seconds and deal ? (
) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by ? (Base AD).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.
Void: Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.
Zaun: Poison targets, dealing 15 / 30 / 500 magic damage ? (
) times over 4 seconds.
7 Sylas
Sell a 2-star Jarvan and a 2-star Garen
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal ? (
) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.
Demacian Justice: Deal ? (
) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain ? (
) Shield for 1.25 seconds. Deal ? (
) magic damage to all enemies in a line.
7 Zaahen
Have the 'Trials of Twilight' Augment and Field a 3-star Xin Zhao for 5 combats
Dash around target and slash in a circle, dealing ? (![]()
) physical damage to target and ? (![]()
) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.
If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ? (![]()
) physical damage to all enemies within 3 hexes.
5 Aatrox
Req. Lvl 8 - Field in combat: A champion who starts combat with 40% Omnivamp
Slash in a line, dealing ? (![]()
) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing ? (![]()
) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing ? (![]()
) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
5 Galio
Field in combat: 12 unique star levels of Demacia
Passive: Every 3rd attack deals ? (
) magic damage in a circle around the target.
Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500 / 600 / 2000 (
) Shield for 4 seconds. Then crash down, dealing ? (![]()
) bonus magic damage to all enemies with 2 hexes.
5 Mel
2-star Ambessa with an item dies in combat
Passive: While gaining Mana, throw out 2 / 2 / 9 radiant orbs that orbit around target. They deal ? (
) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235 / 235 / 10 mana, gain a random Radiant Item. (None/235 / 235 / 10)
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals ? (
) magic damage to them and ? (
) damage to all other enemies hit.
5 Sett
Req. Lvl 8 - Field in combat: Only 1 unit in the two front rows of the battlefield
Grab target and slam them forward, dealing ? (
) + ? (
) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
5 T-Hex
Field in combat: 9 unique star levels of Piltover
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain ? (
) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals ? (![]()
) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch ? (
) missiles split between 4 nearby enemies that each deal ? (![]()
) physical damage.
5 Tahm Kench
Spend 450 Bilgewater Silver Serpents
Devour target for 2.5 seconds, dealing 1200 / 1800 / 30000 (
) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal ? (
) magic damage instead.
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
5 Thresh
Collect 175 Shadow Isles Souls
Passive: Each second, deal ? (
Base AD) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.
Active: Create a prison of walls in a 2 hex radius that lasts 5 / 5 / 60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take ? (
) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
5 Volibear
Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health
Bite the target and mark them, dealing ? (![]()
) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (![]()
) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (![]()
) magic damage. Takedowns summon a bolt on fallen enemies.
5 Xerath
Alternate winning and losing for 3/5/6 combats with Azir
Launch 10 / 10 / 99 arcane blasts randomly split between the closest 4 / 4 / 10 enemies that each deal 390 / 650 / 2500 (
) magic damage.
5 Ziggs
Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 3 items equipped
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (![]()
) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (
) and ? (
) magic damage to enemies hit based on their distance from the epicenter.
4 Diana
Field in combat: 2-star Leona with 3 items equipped
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as
Active: Gain 100 / 175 / 300 (
) Shield. Unleash a bolt of lunar energy at the farthest non-
) magic damage. Then, dash to all
) magic damage to them.
4 Fizz
Req. Lvl 7 - Field in combat: 5 unique Yordles or Bilgewater units
Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75 / 115 / 450 (
) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? (
) bonus magic damage on hit.
4 Kai'Sa
Req. Lvl 7 - Field in combat: a Longshot unit with 3 items equipped
Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (![]()
) physical damage.
4 Kalista
Collect 70 Shadow Isles Souls
Summon ? (Base AD) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing ? (![]()
) physical damage and reducing Armor by 1.
4 Nasus
Lose 2/4/5 combats in a row with Azir
Steal ? (
) Health split between the 4 / 4 / 8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal ? (
) magic damage to adjacent enemies each second.
4 Nidalee
Field in combat: Two 2-star Neekos
Jump on an adjacent enemy with the lowest health, then deal ? (
) magic damage to them and ? (
) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.
Tanks take 60% more damage from this ability and Fighters take 30% more.
4 Renekton
Win 2/4/5 combats in a row with Azir
Dash to the lowest Health enemy within 2 hexes, dealing ? (
) physical damage to all enemies in the path. Then slash 4 times, each dealing ? (![]()
) physical damage. Subsquent casts increase the number of slashes by 1.
4 Rift Herald
Have Void active for 8 player combats
Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (![]()
) magic damage to enemies hit. For 4 seconds, gain ? (
) Durability + 1% for each enemy targeting this unit.
4 Singed
Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (
) magic damage per second to enemies within. Gain ? (
) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore ? (
) Health each second, and gain 20 / 60 / 100 Armor and Magic Resistance.
4 Skarner
Field in combat: A non-Tank with a Gargoyle's Stoneplate equipped
Passive: All allies gain 10 / 20 / 100 Armor.
Active: Gain ? (
) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing ? (
) physical damage and Stunning them for 1.5 / 1.75 / 8 seconds.
4 Veigar
Field in combat: Unit with 2 Rabadon's Deathcaps equipped
Passive: Gain 50% more Ability Power from all sources.
Active: Call down a storm of 12 / 12 / 24 meteors across the battlefield that deal 56 / 84 / 199 (
) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.
4 Warwick
Field in combat: Vi and Jinx with 1 item equipped
Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (
) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (
) Attack Speed for 3 seconds.
4 Yone
Field in combat: 3-star Yasuo
Passive: Attacks alternate between dealing ? (
) bonus physical damage and ? (
) bonus magic damage.
Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing ? (![]()
) physical damage and ? (![]()
) magic damage. Yone then splits ? (![]()
) physical damage and ? (![]()
) magic damage among all enemies hit.
3 Darius
Have Draven drop 1 gold
Restore ? (![]()
) Health and spin, dealing ? (
) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (
) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
3 Gwen
Collect 20 Shadow Isles Souls
Dash around target and snip ? (Base AD) times, dealing 50 / 75 / 120 (
) magic damage to them and ? (
) damage to all other enemies in a cone.
3 Kennen
Field in combat: 7 unique star levels of Ionia, Yordle, or Defender in combat
Gain 600 / 700 / 900 (
) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (
) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
3 Kobuko & Yuumi
Req. Lvl 7 - Field in combat: 6 unique star levels of Yordle, Bruiser, or Invoker
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for ? (
) Health or granting 25 / 33 / 50% Attack Speed to the ally who has dealt the most damage for 4 seconds.
Active: Dance, restoring ? (![]()
) Health over 3 seconds.
3 LeBlanc
Field in combat: Sion with 2 items equipped
Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 300 / 450 / 800 (
) magic damage and is Stunned for 1 second, while other units hit take ? (
) magic damage.
2 Bard
Reroll 4 times before Stage 2 Carousel
Launch 6 Meeps at nearby enemies that deal 130 / 185 / 255 (
) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: ?)
2 Graves
Field in combat: Twisted Fate with 2 items equipped
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.
Active: Fire an explosive shell at target, dealing ? (
) physical damage split among enemies in a 1 hex circle.
2 Orianna
Field in combat: Piltover champion with 2 items equipped
Send the Ball to target, dealing ? (
) magic damage and splitting ? (
) magic damage among enemies within a 1 hex circle.
Then grant 60 / 90 / 130 (
) Shield to the two lowest Health allies for 3 seconds.
2 Poppy
Field in combat: Demacian or a Yordle with 2 items equipped
Gain ? (
) Shield for 4 seconds and deal ? (
) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
2 Tryndamere
Field in combat: Ashe with 1 items equipped
Become enraged for 5 seconds. While enraged, gain ? (
) Durability and attacks are replaced with a strike that deals ? (
) physical damage. Ignore 30% of Armor against Chilled enemies.
Chill: Reduce Attack Speed
2 Yorick
Field in combat: 2-star Viego with 1 items equipped
Restore ? (
Base AD) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals ? (
) magic damage in 1 hex radius.
Chill: Reduce Attack Speed
