Freljord
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
8%
, 10% ![]()
Two Towers. 12%
, 16% ![]()
Towers stun enemies on death for 1.5 seconds. 16%
, 22%
.
5 Volibear
Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health
Bite the target and mark them, dealing ? (![]()
) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (![]()
) physical damage to enemies within a two hex radius.
Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (![]()
) magic damage. Takedowns summon a bolt on fallen enemies.
4 Braum
Raise shield for 4 seconds, gaining ? (
) Durability and redirecting projectiles to towards Braum instead. When hit, deal ? (![]()
) magic damage to nearby enemies and 30% Chill them for 2 seconds.
Chill: Reduce Attack Speed
4 Lissandra
Encase target in ice, Stunning them for 1 second and dealing ? (
) magic damage. All enemies within 2 hexes of them split ? (
) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.
Chill: Reduce Attack Speed
3 Sejuani
Gain 525 / 575 / 775 (
) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (
) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.
Chill: Reduce Attack Speed
2 Ashe
Fire an arrow at target that deals ? (![]()
) physical damage to them and ? (![]()
) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.
Chill: Reduce Attack Speed
2 Tryndamere
Field in combat: Ashe with 1 items equipped
Become enraged for 5 seconds. While enraged, gain ? (
) Durability and attacks are replaced with a strike that deals ? (
) physical damage. Ignore 30% of Armor against Chilled enemies.
Chill: Reduce Attack Speed
1 Anivia
Fire an ice shard at target that deals 325 / 455 / 650 (
) magic damage. If they are Chilled, the damage Critically Strikes.
Chill: Reduce Attack Speed

