Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
Refresh after 4 seconds.
5At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
7Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
5 Ziggs
Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 3 items equipped
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (![]()
) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (
) and ? (
) magic damage to enemies hit based on their distance from the epicenter.
4 Singed
Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (
) magic damage per second to enemies within. Gain ? (
) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore ? (
) Health each second, and gain 20 / 60 / 100 Armor and Magic Resistance.
4 Warwick
Field in combat: Vi and Jinx with 1 item equipped
Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (
) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (
) Attack Speed for 3 seconds.
3 Dr. Mundo
Bulk up for 5 seconds. While bulked, restore ? (![]()
) Health every second and attacks deal ? (![]()
) physical damage.
3 Jinx
Passive: After attacking 18 / 18 / 16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal ? (
) physical damage.
2 Ekko
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal ? (
) bonus magic damage.
When the zone ends, it deals ? (
) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.
2 Vi
Gain 125 / 150 / 175 (
) Shield for 2 seconds. Slam on target, dealing ? (
) physical damage to enemies in a 1 hex range. Every third cast deals ? (
) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
1 Blitzcrank
Gain 400 / 480 / 600 (
) Shield for 4 seconds and deal ? (
) magic damage to all enemies within 1 hex.

