Aurelion Sol TFT Set 16: Lore & Legends 7

Aurelion Sol

rarity background Star Forger Teamfight Tactics
Star Forger
rarity background Targon Teamfight Tactics
Targon

Field in combat: 5 unique Targonians

The Skies Descend 0 / 85

Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: None)

Active: Crash a star on target, dealing 525 / 725 / 5000 (scaleAP) magic damage in a 2 hex radius.

Stardust Upgrades:
25: Create a shockwave that deals ? (scaleAP) additional magic damage in a 3 Hex radius.25: Create a shockwave that deals ? (scaleAP) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.800: Also call down a meteor storm that deals ? (scaleAP) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.1444: Summon a black hole at the epicenter, instantly killing enemies within.

Baron Nashor TFT Set 16: Lore & Legends 7

Baron Nashor

rarity background Riftscourge Teamfight Tactics
Riftscourge
rarity background Void Teamfight Tactics
Void

Req. Lvl 10 - Field 7 unique Void units

Wrath of the Void 0 / 50

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.

While in the Void Rift, erupt a tentacle below a random enemy every 3 / 3 / 0.25 seconds that knocks them up for 1.5 seconds.

Active: Slam and erect spikes in a 2 hex circle, dealing ? (scaleADscaleAP) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal ? (scaleADscaleAP) physical damage.

Brock TFT Set 16: Lore & Legends 7

Brock

rarity background Ixtal Teamfight Tactics
Ixtal

Collect 500 Ixtal Sunshards over the course of the game

Seismic Slam 40 / 100

Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

Active: Slam the ground, dealing ? (scaleHealthscaleAD) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12 / 12 / 99 rocks fall around the battlefield, each dealing ? (scaleADscaleAP) physical damage to enemies hit.

Ryze  TFT Set 16: Lore & Legends 7

Ryze

rarity background Rune Mage Teamfight Tactics
Rune Mage

Req. Lvl 9 - Field in combat: 4 Region Traits together

Runic Overload 0 / 45

Release a runic blast, dealing 255 / 460 / 1500 (scaleAP) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below ? (scaleArmorscaleMR) Health.

Freljord: Chill targets for 2 seconds and deal ? (scaleHealth) bonus true damage.

Ionia: Blasts split an additional time, dealing 50% damage.

Ixtal: Gain a random Region's effect on combat start and every 10 seconds.

Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing 40% more damage.

Shadow Isles: Increase blast damage by ? (Base AD).

Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for 10% of the damage dealt.

Void:
Ignore 30% of enemies' Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.

Zaun: Poison targets, dealing 15 / 30 / 500 magic damage ? (scaleAS) times over 4 seconds.

Sylas  TFT Set 16: Lore & Legends 7

Sylas

rarity background Chainbreaker Teamfight Tactics
Chainbreaker
rarity background Defender Teamfight Tactics
Defender
rarity background Arcanist Teamfight Tactics
Arcanist

Sell a 2-star Jarvan and a 2-star Garen

Stolen Might 0 / 30

Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal ? (scaleAP) magic damage to all enemies within 2 hexes and Stun them for 1.5 / 1.75 / 30 seconds.

Demacian Justice: Deal ? (scaleAP) magic damage to target. If they are below 15% max Health, execute them.

Final Spark: Gain ? (scaleAP) Shield for 1.25 seconds. Deal ? (scaleAP) magic damage to all enemies in a line.

Zaahen TFT Set 16: Lore & Legends 7

Zaahen

rarity background Darkin Teamfight Tactics
Darkin
rarity background Immortal Teamfight Tactics
Immortal

Have the 'Trials of Twilight' Augment and Field a 3-star Xin Zhao for 5 combats

Divine Challenge 0 / 40

Dash around target and slash in a circle, dealing ? (scaleADscaleAP) physical damage to target and ? (scaleADscaleAP) physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.

If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ? (scaleADscaleAP) physical damage to all enemies within 3 hexes.

Aatrox  TFT Set 16: Lore & Legends 5

Aatrox

rarity background World Ender Teamfight Tactics
World Ender
rarity background Darkin Teamfight Tactics
Darkin
rarity background Slayer Teamfight Tactics
Slayer

Req. Lvl 8 - Field in combat: A champion who starts combat with 40% Omnivamp

The Darkin Blade 0 / 20

On cast, cycle through one of the following abilities:

Slash in a line, dealing ? (scaleADscaleAP) physical damage to enemies hit and 20% Sundering them for 4 seconds.

Swipe in a cone, dealing ? (scaleADscaleAP) physical damage to enemies hit and knocking them up for 1 second.

Slam on target, dealing ? (scaleADscaleAP) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Annie TFT Set 16: Lore & Legends 5

Annie

rarity background Dark Child Teamfight Tactics
Dark Child
rarity background Arcanist Teamfight Tactics
Arcanist
Enraged Inferno 0 / 160

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500 / 2250 / 8000 (scaleAP) magic damage to each of them over 45 seconds.

Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals ? (scaleAP) magic damage.

Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Azir TFT Set 16: Lore & Legends 5

Azir

rarity background Emperor Teamfight Tactics
Emperor
rarity background Shurima Teamfight Tactics
Shurima
rarity background Disruptor Teamfight Tactics
Disruptor
Arise! 20 / 40

Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal ? (scaleAP) magic damage to their target.

Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal ? (scaleAP) magic damage instead.

Fiddlesticks TFT Set 16: Lore & Legends 5

Fiddlesticks

rarity background Harvester Teamfight Tactics
Harvester
rarity background Vanquisher Teamfight Tactics
Vanquisher
Crowstorm 30 / 70

Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25 / 1.25 / 99 seconds. Begin losing 22 mana per second. While casting, deal ? (scaleAP) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.

Galio TFT Set 16: Lore & Legends 5

Galio

rarity background Demacia Teamfight Tactics
Demacia
rarity background Heroic Teamfight Tactics
Heroic

Field in combat: 12 unique star levels of Demacia

Inspirational Might 90 / 140

Passive: Every 3rd attack deals ? (scaleMR) magic damage in a circle around the target.

Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500 / 600 / 2000 (scaleAP) Shield for 4 seconds. Then crash down, dealing ? (scaleMRscaleArmor) bonus magic damage to all enemies with 2 hexes.

Kindred TFT Set 16: Lore & Legends 5

Kindred

rarity background Eternal Teamfight Tactics
Eternal
rarity background Quickstriker Teamfight Tactics
Quickstriker
Lamb's Respite 80 / 200

Dash, then create a 2-hex radius zone for 2.5 / 2.5 / 99 seconds that shields allies within for 350 / 750 / 10000 (scaleAP) health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? (scaleAD) physical damage.

When the zone ends, heal all allies for ? (scaleAP) of damage dealt while it was up and dash away.

Lucian & Senna TFT Set 16: Lore & Legends 5

Lucian & Senna

rarity background Soulbound Teamfight Tactics
Soulbound
rarity background Gunslinger Teamfight Tactics
Gunslinger
The Culling 0 / 70

Fire ? (scaleAS) shots towards target. Each shot explodes on the first enemy hit, dealing ? (scaleADscaleAP) physical damage to all nearby enemies.

Mel  TFT Set 16: Lore & Legends 5

Mel

rarity background Noxus Teamfight Tactics
Noxus
rarity background Disruptor Teamfight Tactics
Disruptor

2-star Ambessa with an item dies in combat

Radiant Eclipse 30 / 200

Passive: While gaining Mana, throw out 2 / 2 / 9 radiant orbs that orbit around target. They deal ? (scaleAP) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235 / 235 / 10 mana, gain a random Radiant Item. (None/235 / 235 / 10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals ? (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies hit.

Ornn TFT Set 16: Lore & Legends 5

Ornn

rarity background Blacksmith Teamfight Tactics
Blacksmith
rarity background Warden Teamfight Tactics
Warden
Call of the Forge 50 / 150

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100 / 150 / 3000 (scaleAP) magic damage to them.

When it arrives, headbutt it and redirect it toward another distant enemy, dealing ? (scaleAP) magic damage instead.

Chill: Reduce Attack Speed

Sett TFT Set 16: Lore & Legends 5

Sett

rarity background Ionia Teamfight Tactics
Ionia
rarity background The Boss Teamfight Tactics
The Boss

Req. Lvl 8 - Field in combat: Only 1 unit in the two front rows of the battlefield

The Show Stopper 10 / 90

Grab target and slam them forward, dealing ? (scaleAP) + ? (scaleAP) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

Shyvana TFT Set 16: Lore & Legends 5

Shyvana

rarity background Dragonborn Teamfight Tactics
Dragonborn
rarity background Juggernaut Teamfight Tactics
Juggernaut
Dragon's Descent / Flame Breath 0 / 30

Dragon's Descent: Transform into a dragon, gaining 600 / 1000 / 9999 max Health. Briefly gain 20 / 20 / 90% Durability and dive-bomb into the largest group of enemies, dealing ? (scaleAD) physical damage in a 3 hex circle.

Flame Breath: Breath fire in a cone for 3 seconds, dealing ? (scaleADscaleAP) physical damage each second to enemies hit.

T-Hex TFT Set 16: Lore & Legends 5

T-Hex

rarity background HexMech Teamfight Tactics
HexMech
rarity background Piltover Teamfight Tactics
Piltover
rarity background Gunslinger Teamfight Tactics
Gunslinger

Field in combat: 9 unique star levels of Piltover

Hextech Arsenal 10 / 80

Passive: Attacks fire a barrage of 4 bullets.

Active: Gain ? (scaleHealth) Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals ? (scaleADscaleAP) physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch ? (scaleAS) missiles split between 4 nearby enemies that each deal ? (scaleADscaleAP) physical damage.

Tahm Kench TFT Set 16: Lore & Legends 5

Tahm Kench

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Glutton Teamfight Tactics
Glutton
rarity background Bruiser Teamfight Tactics
Bruiser

Spend 450 Bilgewater Silver Serpents

Devour 10 / 90

Devour target for 2.5 seconds, dealing 1200 / 1800 / 30000 (scaleAP) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal ? (scaleAP) magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

Thresh  TFT Set 16: Lore & Legends 5

Thresh

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Warden Teamfight Tactics
Warden

Collect 175 Shadow Isles Souls

The Box 0 / 40

Passive: Each second, deal ? (scaleAPBase AD) magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.

Active: Create a prison of walls in a 2 hex radius that lasts 5 / 5 / 60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take ? (scaleAP) magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

Volibear  TFT Set 16: Lore & Legends 5

Volibear

rarity background Freljord Teamfight Tactics
Freljord
rarity background Bruiser Teamfight Tactics
Bruiser

Req. Lvl 8 - Field in combat: A unit that starts combat with 3800 Health

The Relentless Storm 0 / 20

Bite the target and mark them, dealing ? (scaleADscaleHealth) physical damage, increased by 60% if they are already marked. After casting 5 / 5 / 2 times, leap to a nearby hex, activating Stormbringer and dealing ? (scaleHealthscaleAD) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400 / 550 / 9999 Health and 50 / 50 / 999% Attack Speed. Every 2 / 2 / 0.3 seconds, summon a lightning bolt on a nearby enemy, dealing ? (scaleHealthscaleAP) magic damage. Takedowns summon a bolt on fallen enemies.

Xerath  TFT Set 16: Lore & Legends 5

Xerath

rarity background Shurima Teamfight Tactics
Shurima
rarity background Ascendant Teamfight Tactics
Ascendant

Alternate winning and losing for 3/5/6 combats with Azir

Eye of the Ascendant 0 / 135

Launch 10 / 10 / 99 arcane blasts randomly split between the closest 4 / 4 / 10 enemies that each deal 390 / 650 / 2500 (scaleAP) magic damage.

Ziggs  TFT Set 16: Lore & Legends 5

Ziggs

rarity background Yordle Teamfight Tactics
Yordle
rarity background Zaun Teamfight Tactics
Zaun
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 9 - Field in combat: A Yordle or a Zaunite with 3 items equipped

Mega Inferno Bomb 0 / 140

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing ? (scaleADscaleAP) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between ? (scaleAP) and ? (scaleAP) magic damage to enemies hit based on their distance from the epicenter.

Zilean TFT Set 16: Lore & Legends 5

Zilean

rarity background Chronokeeper Teamfight Tactics
Chronokeeper
rarity background Invoker Teamfight Tactics
Invoker
Visions of the End 0 / 35

Throw a Time Bomb on the nearest enemy without one. Time Bombs deal ? (scaleAP) magic damage each second. When the target dies, they explode, dealing ? (scaleAP) magic damage in a 1 hex radius and grant Zilean 15 mana.

If a Time Bomb is on an enemy for 18 / 16 / 1 seconds and Zilean is alive, the enemy instantly dies.

Ambessa TFT Set 16: Lore & Legends 4

Ambessa

rarity background Noxus Teamfight Tactics
Noxus
rarity background Vanquisher Teamfight Tactics
Vanquisher
Lacerate 0 / 20

Swipe and dash around target, dealing ? (scaleADscaleAP) physical damage to enemies in the path. Then slam chains on target, dealing ? (scaleADscaleAP) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.

The slam deals 40 / 40 / 100% more damage to Tanks.

Bel'Veth TFT Set 16: Lore & Legends 4

Bel'Veth

rarity background Void Teamfight Tactics
Void
rarity background Slayer Teamfight Tactics
Slayer
Endless Banquet 0 / 100

Passive: On takedown, gain 75 / 75 / 200% Attack Speed that decays over 3 seconds.

Active: Deal ? (scaleAD) physical damage in a 2 hex radius and transform for the rest of combat.

While transformed, gain ? (scaleAP) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15 / 25 / 100 bonus true damage, increased by 3 / 5 / 30 for each time the same enemy is hit.

Braum TFT Set 16: Lore & Legends 4

Braum

rarity background Freljord Teamfight Tactics
Freljord
rarity background Warden Teamfight Tactics
Warden
Unbreakable Frost 60 / 105

Raise shield for 4 seconds, gaining ? (scaleAP) Durability and redirecting projectiles to towards Braum instead. When hit, deal ? (scaleArmorscaleAP) magic damage to nearby enemies and 30% Chill them for 2 seconds.

Chill: Reduce Attack Speed

Diana  TFT Set 16: Lore & Legends 4

Diana

rarity background Targon Teamfight Tactics
Targon

Field in combat: 2-star Leona with 3 items equipped

Lunar Rush 0 / 30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

Active: Gain 100 / 175 / 300 (scaleAP) Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing ? (scaleAP) magic damage. Then, dash to all Moonlit enemies, dealing ? (scaleAP) magic damage to them.

Fizz TFT Set 16: Lore & Legends 4

Fizz

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Yordle Teamfight Tactics
Yordle

Req. Lvl 7 - Field in combat: 5 unique Yordles or Bilgewater units

Playful Trickster 0 / 10

Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75 / 115 / 450 (scaleAP) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? (scaleAP) bonus magic damage on hit.

Garen TFT Set 16: Lore & Legends 4

Garen

rarity background Demacia Teamfight Tactics
Demacia
rarity background Defender Teamfight Tactics
Defender
Judgment 50 / 130

Spin for 3 seconds, gaining 50 / 50 / 80% Durability and healing for ? (scaleHealthscaleAP) over the duration. Each second, deal ? (scaleAD) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

Kai'Sa  TFT Set 16: Lore & Legends 4

Kai'Sa

rarity background Assimilator Teamfight Tactics
Assimilator
rarity background Void Teamfight Tactics
Void
rarity background Longshot Teamfight Tactics
Longshot

Req. Lvl 7 - Field in combat: a Longshot unit with 3 items equipped

Icathian Rain 0 / 10

Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals ? (scaleADscaleAP) physical damage.

Kalista  TFT Set 16: Lore & Legends 4

Kalista

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Vanquisher Teamfight Tactics
Vanquisher

Collect 70 Shadow Isles Souls

Endless Rend 20 / 65

Summon ? (Base AD) spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing ? (scaleADscaleAP) physical damage and reducing Armor by 1.

Lissandra TFT Set 16: Lore & Legends 4

Lissandra

rarity background Freljord Teamfight Tactics
Freljord
rarity background Invoker Teamfight Tactics
Invoker
Frozen Tomb 20 / 65

Encase target in ice, Stunning them for 1 second and dealing ? (scaleAP) magic damage. All enemies within 2 hexes of them split ? (scaleAP) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

Chilled enemies take 12% more damage from this ability.

Chill: Reduce Attack Speed

Lux TFT Set 16: Lore & Legends 4

Lux

rarity background Demacia Teamfight Tactics
Demacia
rarity background Arcanist Teamfight Tactics
Arcanist
Final Spark 0 / 50

Fire a ball of light at the most enemies, dealing ? (scaleAP) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? (scaleAP) magic damage to enemies hit by the ball and ? (scaleAP) magic damage to all other enemies hit.

Miss Fortune TFT Set 16: Lore & Legends 4

Miss Fortune

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Gunslinger Teamfight Tactics
Gunslinger
Heartbreaker 0 / 30

Passive: Attacks ricochet to the highest current Health enemy, dealing 50 / 50 / 100% damage.

Active: Fire waves of bullets that land on the 2 / 2 / 6 nearest enemies. The first wave deals ? (scaleADscaleAP) physical damage and the rest deal ? (scaleADscaleAP) physical damage. Every 3rd cast, increase the number of waves by 1.

Nasus  TFT Set 16: Lore & Legends 4

Nasus

rarity background Shurima Teamfight Tactics
Shurima

Lose 2/4/5 combats in a row with Azir

Fury of the Sands 10 / 70

Steal ? (scaleAP) Health split between the 4 / 4 / 8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal ? (scaleHealth) magic damage to adjacent enemies each second.

Nidalee  TFT Set 16: Lore & Legends 4

Nidalee

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Huntress Teamfight Tactics
Huntress

Field in combat: Two 2-star Neekos

Relentless Pounce 0 / 40

Jump on an adjacent enemy with the lowest health, then deal ? (scaleAP) magic damage to them and ? (scaleAP) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

Tanks take 60% more damage from this ability and Fighters take 30% more.

Renekton  TFT Set 16: Lore & Legends 4

Renekton

rarity background Shurima Teamfight Tactics
Shurima

Win 2/4/5 combats in a row with Azir

Slice and Dice 0 / 30

Dash to the lowest Health enemy within 2 hexes, dealing ? (scaleAD) physical damage to all enemies in the path. Then slash 4 times, each dealing ? (scaleADscaleAP) physical damage. Subsquent casts increase the number of slashes by 1.

Rift Herald  TFT Set 16: Lore & Legends 4

Rift Herald

rarity background Void Teamfight Tactics
Void
rarity background Bruiser Teamfight Tactics
Bruiser

Have Void active for 8 player combats

Warp Armor 60 / 125

Gain 300 / 425 / 2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing ? (scaleAPscaleHealth) magic damage to enemies hit. For 4 seconds, gain ? (scaleAP) Durability + 1% for each enemy targeting this unit.

Seraphine TFT Set 16: Lore & Legends 4

Seraphine

rarity background Piltover Teamfight Tactics
Piltover
rarity background Disruptor Teamfight Tactics
Disruptor
Grand Encore 0 / 20

Gain 3 notes. For each one active, deal ? (scaleAP) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore ? (scaleAP) Health. Enemies hit take ? (scaleAP) magic damage, reduced by 30% for each enemy it's passed through.

Singed TFT Set 16: Lore & Legends 4

Singed

rarity background Zaun Teamfight Tactics
Zaun
rarity background Juggernaut Teamfight Tactics
Juggernaut

Field in combat: 4 unique Zaunites or Juggernauts and Lose 35 Player Health

Poison Trail 0 / 80

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal ? (scaleAP) magic damage per second to enemies within. Gain ? (scaleAS) Mana each second.

Active: For 4 seconds, gain increased Move Speed, restore ? (scaleAP) Health each second, and gain 20 / 60 / 100 Armor and Magic Resistance.

Skarner  TFT Set 16: Lore & Legends 4

Skarner

rarity background Ixtal Teamfight Tactics
Ixtal

Field in combat: A non-Tank with a Gargoyle's Stoneplate equipped

Impale 60 / 120

Passive: All allies gain 10 / 20 / 100 Armor.

Active: Gain ? (scaleAP) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing ? (scaleArmor) physical damage and Stunning them for 1.5 / 1.75 / 8 seconds.

Swain TFT Set 16: Lore & Legends 4

Swain

rarity background Noxus Teamfight Tactics
Noxus
rarity background Juggernaut Teamfight Tactics
Juggernaut
rarity background Arcanist Teamfight Tactics
Arcanist
Nevermove 40 / 155

Passive: Each second, restore ? (scaleHealthscaleAP) Health and deal ? (scaleAP) magic damage to enemies within 1 Hex.

Active: Open a demonic eye on the largest group of nearby enemies, dealing ? (scaleAP) magic damage and Stunning them for 1.5 / 1.75 / 8 seconds.

Taric TFT Set 16: Lore & Legends 4

Taric

rarity background Targon Teamfight Tactics
Targon
Starlight's Touch 0 / 80

Passive: All allies gain 10 / 20 / 100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300 / 700 / 2500 health over 2 seconds.

Active: Gain ? (scaleAP) Shield and grant the 2 lowest Health allies ? (scaleAP) Shield for 4 seconds. The next 2 / 2 / 10 attacks deal ? (scaleAP) bonus magic damage.

Veigar TFT Set 16: Lore & Legends 4

Veigar

rarity background Yordle Teamfight Tactics
Yordle
rarity background Arcanist Teamfight Tactics
Arcanist

Field in combat: Unit with 2 Rabadon's Deathcaps equipped

Dark Storm 0 / 60

Passive: Gain 50% more Ability Power from all sources.

Active: Call down a storm of 12 / 12 / 24 meteors across the battlefield that deal 56 / 84 / 199 (scaleAP) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

Warwick TFT Set 16: Lore & Legends 4

Warwick

rarity background Zaun Teamfight Tactics
Zaun
rarity background Quickstriker Teamfight Tactics
Quickstriker

Field in combat: Vi and Jinx with 1 item equipped

Eternal Hunger 0 / 70

Gain 100 / 100 / 400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal ? (scaleAD) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi ? (scaleAP) Attack Speed for 3 seconds.

Wukong TFT Set 16: Lore & Legends 4

Wukong

rarity background Ionia Teamfight Tactics
Ionia
rarity background Bruiser Teamfight Tactics
Bruiser
Diverting Trickster 30 / 60

Passive: On death, summon a Stone copy with ? (scaleHealth) Health and Wukong's items.

Active: For 4 seconds, gain ? (scaleAP) Armor and Magic Resist. Then spin, dealing ? (scaleAD) physical damage to all enemies within 2 hexes.

Yone TFT Set 16: Lore & Legends 4

Yone

rarity background Ionia Teamfight Tactics
Ionia
rarity background Slayer Teamfight Tactics
Slayer

Field in combat: 3-star Yasuo

Kin of the Stained Blade 30 / 100

Passive: Attacks alternate between dealing ? (scaleAD) bonus physical damage and ? (scaleAP) bonus magic damage.

Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage. Yone then splits ? (scaleADscaleAP) physical damage and ? (scaleADscaleAP) magic damage among all enemies hit.

Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.

Yunara TFT Set 16: Lore & Legends 4

Yunara

rarity background Ionia Teamfight Tactics
Ionia
rarity background Quickstriker Teamfight Tactics
Quickstriker
Transcendent State 0 / 50

For the next 4 seconds, gain ? Attack Speed, infinite range, and replace attacks with lasers. Lasers deal ? (scaleADscaleAP) physical damage in a line, reduced by 75 / 75 / 30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Ahri TFT Set 16: Lore & Legends 3

Ahri

rarity background Ionia Teamfight Tactics
Ionia
rarity background Arcanist Teamfight Tactics
Arcanist
Fox-Fire 0 / 30

Fire 3 flames at target, each dealing 82 / 125 / 225 (scaleAP) magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.

If there are nearby enemies, dash away.

Darius TFT Set 16: Lore & Legends 3

Darius

rarity background Noxus Teamfight Tactics
Noxus
rarity background Defender Teamfight Tactics
Defender

Have Draven drop 1 gold

Decimate 20 / 65

Restore ? (scaleHealthscaleAP) Health and spin, dealing ? (scaleAD) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals ? (scaleAD) physical damage each second for 5 seconds.

If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Dr. Mundo TFT Set 16: Lore & Legends 3

Dr. Mundo

rarity background Zaun Teamfight Tactics
Zaun
rarity background Bruiser Teamfight Tactics
Bruiser
Maximum Dosage 0 / 60

Bulk up for 5 seconds. While bulked, restore ? (scaleHealthscaleAP) Health every second and attacks deal ? (scaleHealthscaleAD) physical damage.

Draven TFT Set 16: Lore & Legends 3

Draven

rarity background Noxus Teamfight Tactics
Noxus
rarity background Quickstriker Teamfight Tactics
Quickstriker
Spinning Axes 60 / 100

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1 / 3 / 5 Gold.

Active: Spin an empowered axe that replaces his basic attack and deals ? (scaleADscaleAP) physical damage and returns to Draven after hitting an enemy.

Gangplank TFT Set 16: Lore & Legends 3

Gangplank

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Slayer Teamfight Tactics
Slayer
rarity background Vanquisher Teamfight Tactics
Vanquisher
Powder Kegs 0 / 50

Toss barrels at the 3 nearest enemies and detonate them. They deal ? (scaleADscaleAP) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.

Gwen  TFT Set 16: Lore & Legends 3

Gwen

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Disruptor Teamfight Tactics
Disruptor

Collect 20 Shadow Isles Souls

Snip Snip! 0 / 30

Dash around target and snip ? (Base AD) times, dealing 50 / 75 / 120 (scaleAP) magic damage to them and ? (scaleAP) damage to all other enemies in a cone.

Jinx TFT Set 16: Lore & Legends 3

Jinx

rarity background Zaun Teamfight Tactics
Zaun
rarity background Gunslinger Teamfight Tactics
Gunslinger
Switcheroo! 0 / 18

Passive: After attacking 18 / 18 / 16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal ? (scaleAD) physical damage.

Kennen  TFT Set 16: Lore & Legends 3

Kennen

rarity background Ionia Teamfight Tactics
Ionia
rarity background Yordle Teamfight Tactics
Yordle
rarity background Defender Teamfight Tactics
Defender

Field in combat: 7 unique star levels of Ionia, Yordle, or Defender in combat

Slicing Maelstrom 70 / 125

Gain 600 / 700 / 900 (scaleAP) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120 / 180 / 290 (scaleAP) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

Kobuko & Yuumi TFT Set 16: Lore & Legends 3

Kobuko & Yuumi

rarity background Yordle Teamfight Tactics
Yordle
rarity background Bruiser Teamfight Tactics
Bruiser
rarity background Invoker Teamfight Tactics
Invoker

Req. Lvl 7 - Field in combat: 6 unique star levels of Yordle, Bruiser, or Invoker

You & Me! 30 / 90

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for ? (scaleAP) Health or granting 25 / 33 / 50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring ? (scaleHealthscaleAP) Health over 3 seconds.

LeBlanc  TFT Set 16: Lore & Legends 3

LeBlanc

rarity background Noxus Teamfight Tactics
Noxus
rarity background Invoker Teamfight Tactics
Invoker

Field in combat: Sion with 2 items equipped

Distortions 0 / 60

Summon 3 dashing mirror images that strike the target and up to ? other nearby enemies. The target takes 300 / 450 / 800 (scaleAP) magic damage and is Stunned for 1 second, while other units hit take ? (scaleAP) magic damage.

Leona TFT Set 16: Lore & Legends 3

Leona

rarity background Targon Teamfight Tactics
Targon
Solar Flare 70 / 120

Passive: Reduce instances of incoming damage by ? (scaleAP). Your strongest Leona grants your strongest Diana 3 / 4 / 5 Ability Power every second she survives.

Active: Call down sun beams on the 3 / 3 / 4 nearest enemies, Stunning them for 1 second and dealing 80 / 120 / 200 (scaleAP) magic damage. Wound and 1% Burn them for 4 seconds.

Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second

Loris TFT Set 16: Lore & Legends 3

Loris

rarity background Piltover Teamfight Tactics
Piltover
rarity background Warden Teamfight Tactics
Warden
Piltover Tussle 70 / 140

Gain 700 / 800 / 1000 (scaleAP) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150 / 225 / 360 (scaleAP) magic damage to them. After charging, force nearby enemies to target this unit.

Malzahar TFT Set 16: Lore & Legends 3

Malzahar

rarity background Void Teamfight Tactics
Void
rarity background Disruptor Teamfight Tactics
Disruptor
Void Swarm 0 / 35

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30 / 45 / 80 (scaleAP) magic damage.

Milio TFT Set 16: Lore & Legends 3

Milio

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Invoker Teamfight Tactics
Invoker
Ultra Mega Fire Kick!!! 0 / 60

Launch a fuemigo at target that bounces 3 times, dealing ? (scaleAP) magic damage to enemies hit. The last bounce deals ? (scaleAP) magic damage to enemies in a 1 hex radius.

Nautilus TFT Set 16: Lore & Legends 3

Nautilus

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Juggernaut Teamfight Tactics
Juggernaut
rarity background Warden Teamfight Tactics
Warden
Titan's Wrath 60 / 120

Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals ? (scaleMR) bonus magic damage.

Active: Gain ? (scaleHealthscaleAP) Shield for 4 seconds.

Sejuani TFT Set 16: Lore & Legends 3

Sejuani

rarity background Freljord Teamfight Tactics
Freljord
rarity background Defender Teamfight Tactics
Defender
Winter's Wrath 40 / 80

Gain 525 / 575 / 775 (scaleAP) Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70 / 105 / 170 (scaleAP) magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

Chill: Reduce Attack Speed

Vayne TFT Set 16: Lore & Legends 3

Vayne

rarity background Demacia Teamfight Tactics
Demacia
rarity background Longshot Teamfight Tactics
Longshot
Tumble 0 / 40

Tumble to a nearby hex, then fire a bolt at target that deals ? (scaleADscaleAP) true damage.

Zoe TFT Set 16: Lore & Legends 3

Zoe

rarity background Targon Teamfight Tactics
Targon
Double Trouble Bubble 30 / 60

Passive: Damaging an enemy applies 30% Shred for 6 seconds.

Active: Kick 2 bubbles at nearby enemies, dealing 330 / 500 / 1000 (scaleAP) magic damage and 30% Chilling them for 2 seconds.

Shred: Reduce Magic Resist
Chill: Reduce Attack Speed

Aphelios TFT Set 16: Lore & Legends 2

Aphelios

rarity background Targon Teamfight Tactics
Targon
Incendiary Onslaught 0 / 40

Start with Infernum equipped. On cast, switch to Severum for ? (scaleAP) attacks.

Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal ? (scaleAD) physical damage.

Sunder: Reduce Armor

Ashe TFT Set 16: Lore & Legends 2

Ashe

rarity background Freljord Teamfight Tactics
Freljord
rarity background Quickstriker Teamfight Tactics
Quickstriker
True Ice Arrow 20 / 80

Fire an arrow at target that deals ? (scaleADscaleAP) physical damage to them and ? (scaleADscaleAP) damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.

Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal ? (Base AD) physical damage. (Current Bonus Arrows: None).

Chill: Reduce Attack Speed

Bard  TFT Set 16: Lore & Legends 2

Bard

rarity background Caretaker Teamfight Tactics
Caretaker

Reroll 4 times before Stage 2 Carousel

Traveler's Call 0 / 55

Launch 6 Meeps at nearby enemies that deal 130 / 185 / 255 (scaleAP) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: ?)

Cho'Gath TFT Set 16: Lore & Legends 2

Cho'Gath

rarity background Void Teamfight Tactics
Void
rarity background Juggernaut Teamfight Tactics
Juggernaut
Rupture 40 / 100

Restore 200 / 225 / 400 (scaleAP) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take ? (scaleHealthscaleAP) magic damage.

Ekko TFT Set 16: Lore & Legends 2

Ekko

rarity background Zaun Teamfight Tactics
Zaun
rarity background Disruptor Teamfight Tactics
Disruptor
Parallel Convergence 0 / 40

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal ? (scaleAP) bonus magic damage.

When the zone ends, it deals ? (scaleAP) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Graves  TFT Set 16: Lore & Legends 2

Graves

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Gunslinger Teamfight Tactics
Gunslinger

Field in combat: Twisted Fate with 2 items equipped

Collateral Damage 0 / 50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.

Active: Fire an explosive shell at target, dealing ? (scaleAD) physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

Neeko TFT Set 16: Lore & Legends 2

Neeko

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Defender Teamfight Tactics
Defender
rarity background Arcanist Teamfight Tactics
Arcanist
Pop Blossom 15 / 65

Leap at target and gain 400 / 475 / 600 (scaleAP) Shield for 4 seconds. Slam down after a brief delay, dealing 80 / 120 / 180 (scaleAP) magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.

Chill: Reduce Attack Speed

Orianna  TFT Set 16: Lore & Legends 2

Orianna

rarity background Piltover Teamfight Tactics
Piltover
rarity background Invoker Teamfight Tactics
Invoker

Field in combat: Piltover champion with 2 items equipped

Command: Protect 20 / 50

Send the Ball to target, dealing ? (scaleAP) magic damage and splitting ? (scaleAP) magic damage among enemies within a 1 hex circle.

Then grant 60 / 90 / 130 (scaleAP) Shield to the two lowest Health allies for 3 seconds.

Poppy  TFT Set 16: Lore & Legends 2

Poppy

rarity background Demacia Teamfight Tactics
Demacia
rarity background Yordle Teamfight Tactics
Yordle
rarity background Juggernaut Teamfight Tactics
Juggernaut

Field in combat: Demacian or a Yordle with 2 items equipped

Hammer Shock 40 / 80

Gain ? (scaleAP) Shield for 4 seconds and deal ? (scaleAD) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

Rek'Sai TFT Set 16: Lore & Legends 2

Rek'Sai

rarity background Void Teamfight Tactics
Void
rarity background Vanquisher Teamfight Tactics
Vanquisher
Burrow 0 / 30

Dash to the furthest enemy within 3 hexes and deal ? (scaleADscaleAP) physical damage to them. The next 3 attacks hit adjacent enemies and deal ? (scaleAD) physical damage.

Sion TFT Set 16: Lore & Legends 2

Sion

rarity background Noxus Teamfight Tactics
Noxus
rarity background Bruiser Teamfight Tactics
Bruiser
Soul Furnace 0 / 70

Passive: Takedowns grant 18 / 20 / 50 permanent max Health. (Total: None)

Active: Gain ? (scaleHealthscaleAP) Shield for 4 seconds. When it breaks, deal ? (scaleHealth) magic damage to adjacent enemies.

Teemo TFT Set 16: Lore & Legends 2

Teemo

rarity background Yordle Teamfight Tactics
Yordle
rarity background Longshot Teamfight Tactics
Longshot
Toxic Dart 0 / 30

Shoot the closest unpoisoned enemy, dealing ? (scaleAP) magic damage and poisoning them for 8 seconds. Poisoned enemies take ? (scaleAP) magic damage each second.

Tristana TFT Set 16: Lore & Legends 2

Tristana

rarity background Yordle Teamfight Tactics
Yordle
rarity background Gunslinger Teamfight Tactics
Gunslinger
Buster Shot 0 / 50

Fire a massive cannonball at target, dealing ? (scaleADscaleAP) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

Tryndamere  TFT Set 16: Lore & Legends 2

Tryndamere

rarity background Freljord Teamfight Tactics
Freljord
rarity background Slayer Teamfight Tactics
Slayer

Field in combat: Ashe with 1 items equipped

Undying Rage 0 / 50

Become enraged for 5 seconds. While enraged, gain ? (scaleAP) Durability and attacks are replaced with a strike that deals ? (scaleAD) physical damage. Ignore 30% of Armor against Chilled enemies.

Chill: Reduce Attack Speed

Twisted Fate TFT Set 16: Lore & Legends 2

Twisted Fate

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Quickstriker Teamfight Tactics
Quickstriker
Stacked Deck 0 / 3

Passive: Attacks deal ? (scaleAP) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal ? (scaleAP) magic damage, reduced by 50% for each enemy they pass through.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses

Vi TFT Set 16: Lore & Legends 2

Vi

rarity background Piltover Teamfight Tactics
Piltover
rarity background Zaun Teamfight Tactics
Zaun
rarity background Defender Teamfight Tactics
Defender
Relentless Force 0 / 30

Gain 125 / 150 / 175 (scaleAP) Shield for 2 seconds. Slam on target, dealing ? (scaleAD) physical damage to enemies in a 1 hex range. Every third cast deals ? (scaleAD) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Xin Zhao TFT Set 16: Lore & Legends 2

Xin Zhao

rarity background Demacia Teamfight Tactics
Demacia
rarity background Ionia Teamfight Tactics
Ionia
rarity background Warden Teamfight Tactics
Warden
Three Talon Strike 15 / 70

Strike target 3 times. Each strike deals ? (scaleAD) physical damage and restores 105 / 145 / 200 (scaleAP) Health. The final one Stuns for 1.5 seconds.

Yasuo TFT Set 16: Lore & Legends 2

Yasuo

rarity background Ionia Teamfight Tactics
Ionia
rarity background Slayer Teamfight Tactics
Slayer
Sweeping Blade 0 / 30

Dash, then deal ? (scaleADscaleAP) physical damage to adjacent enemies. If only one enemy is hit, deal double damage.

Blade Brothers: When you field Yasuo and Yone, Yasuo assists Yone's casts.Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals 100% Base AD physical damage to each.

Yorick  TFT Set 16: Lore & Legends 2

Yorick

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Warden Teamfight Tactics
Warden

Field in combat: 2-star Viego with 1 items equipped

Mourning Mist 15 / 75

Restore ? (scaleAPBase AD) Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals ? (scaleHealth) magic damage in 1 hex radius.

Chill: Reduce Attack Speed

Anivia TFT Set 16: Lore & Legends 1

Anivia

rarity background Freljord Teamfight Tactics
Freljord
rarity background Invoker Teamfight Tactics
Invoker
Frostbite 0 / 40

Fire an ice shard at target that deals 325 / 455 / 650 (scaleAP) magic damage. If they are Chilled, the damage Critically Strikes.

Chill: Reduce Attack Speed

Blitzcrank TFT Set 16: Lore & Legends 1

Blitzcrank

rarity background Zaun Teamfight Tactics
Zaun
rarity background Juggernaut Teamfight Tactics
Juggernaut
Static Field 60 / 105

Gain 400 / 480 / 600 (scaleAP) Shield for 4 seconds and deal ? (scaleMR) magic damage to all enemies within 1 hex.

Briar TFT Set 16: Lore & Legends 1

Briar

rarity background Noxus Teamfight Tactics
Noxus
rarity background Juggernaut Teamfight Tactics
Juggernaut
rarity background Slayer Teamfight Tactics
Slayer
Blood Frenzy 0 / 40

Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and ? (scaleAP) decaying Attack Speed.

Caitlyn TFT Set 16: Lore & Legends 1

Caitlyn

rarity background Piltover Teamfight Tactics
Piltover
rarity background Longshot Teamfight Tactics
Longshot
Ace in the Hole 0 / 80

Fire a bullet towards the farthest enemy, dealing ? (scaleADscaleAP) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

Illaoi TFT Set 16: Lore & Legends 1

Illaoi

rarity background Bilgewater Teamfight Tactics
Bilgewater
rarity background Bruiser Teamfight Tactics
Bruiser
Tentacle Smash 40 / 100

Restore ? (scaleHealthscaleAP) Health and slam a tentacle, dealing 180 / 270 / 405 (scaleAD) physical damage to enemies in a line.

Jarvan IV TFT Set 16: Lore & Legends 1

Jarvan IV

rarity background Demacia Teamfight Tactics
Demacia
rarity background Defender Teamfight Tactics
Defender
Demacian Standard 30 / 100

Gain 350 / 425 / 500 (scaleAP) Shield for 4 seconds. Grant all allies ? (scaleAP) Attack Speed for 4 seconds.

Jhin TFT Set 16: Lore & Legends 1

Jhin

rarity background Ionia Teamfight Tactics
Ionia
rarity background Gunslinger Teamfight Tactics
Gunslinger
Curtain Call 0 / 70

For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ? (scaleADscaleAP) physical damage. The 4th shot deals 144% more damage.

Kog'Maw TFT Set 16: Lore & Legends 1

Kog'Maw

rarity background Void Teamfight Tactics
Void
rarity background Longshot Teamfight Tactics
Longshot
rarity background Arcanist Teamfight Tactics
Arcanist
Caustic Spittle 0 / 30

Deal 140 / 200 / 300 (scaleAP) magic damage to target and reduce their Armor and Magic Resist by 8 / 10 / 15. Adjacent enemies are dealt 50% of the damage and effect.

Lulu TFT Set 16: Lore & Legends 1

Lulu

rarity background Yordle Teamfight Tactics
Yordle
rarity background Arcanist Teamfight Tactics
Arcanist
Whimsy 20 / 70

Deal 330 / 500 / 750 (scaleAP) magic damage to target and make them dance for 2 seconds. The projectile then bounces to the nearest target, dealing ? (scaleAP) magic damage.

Qiyana TFT Set 16: Lore & Legends 1

Qiyana

rarity background Ixtal Teamfight Tactics
Ixtal
rarity background Slayer Teamfight Tactics
Slayer
Clear The Brush 0 / 30

Dash to a nearby hex and swing forward, dealing ? (scaleADscaleAP) physical damage to enemies in a 2-hex line.

Rumble TFT Set 16: Lore & Legends 1

Rumble

rarity background Yordle Teamfight Tactics
Yordle
rarity background Defender Teamfight Tactics
Defender
Junkyard Titan 40 / 110

Gain ? (scaleAP) Shield for 4 seconds. Fire a burst of flames, dealing ? (scaleArmor) magic damage in a cone.

Shen TFT Set 16: Lore & Legends 1

Shen

rarity background Ionia Teamfight Tactics
Ionia
rarity background Bruiser Teamfight Tactics
Bruiser
Stand United 30 / 90

Grant 250 / 325 / 425 (scaleAP) Shield to this unit and a nearby damaged ally for 4 seconds.

Sona TFT Set 16: Lore & Legends 1

Sona

rarity background Demacia Teamfight Tactics
Demacia
rarity background Invoker Teamfight Tactics
Invoker
Power Chord 0 / 30

Deal 130 / 195 / 300 (scaleAP) magic damage to 2 nearby enemies and restore ? (scaleAP) Health to the lowest Health ally.

Viego TFT Set 16: Lore & Legends 1

Viego

rarity background Shadow Isles Teamfight Tactics
Shadow Isles
rarity background Quickstriker Teamfight Tactics
Quickstriker
Blade of the Ruined King 0 / 30

Passive: Gain ?% (Base AD) Attack Speed.

Active: Deal ? (scaleAD) physical damage to target. For the rest of combat, Viego's attacks deal ? (scaleAP) bonus stacking magic damage.

Tibbers TFT Set 16: Lore & Legends

Tibbers

rarity background Arcanist Teamfight Tactics
Arcanist
Rage of Embers 40 / 100

Passive: After attacking an enemy, restore ? (scaleHealth) Health. If they are Burning, the healing is doubled.

Active: Gain 200 / 200 / 500% Attack Speed and 1200 / 1400 / 9000 (scaleAP) Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

Burn: Deal 1% of the target's max Health as true damage every second