Depicting a rustic European village, Inferno provides a complex battlefield filled with narrow pathways, hidden corners, and strategic choke points. Bombsite A is known for its infamous truck and balcony, while Bombsite B is surrounded by a network of tight alleys. The map encourages team coordination and strategy, with a rich visual design inspired by the Italian countryside.
Bombsite A: Surrounded by the arch, truck, and balcony, Bombsite A offers multiple entry points, creating complex defensive and offensive strategies. The blend of open space and cover challenges players to carefully navigate the site.
Bombsite B: Encased by stone walls and known for its famous "banana" approach, Bombsite B favors tactical movement and positioning. The fountain and sandbags offer unique cover spots.
June 15, 2022
- Increased bomb explosion damage from 500 to 620.
September 21, 2021
- Made gate at top of banana solid
- Revised 1v1 layout
- Minor bug fixes
November 22, 2019
- Improved visibility from patio towards pit boost spot.
- Added fill lights in A site balcony hallway.
- Fixed a DM spawn in apartments that caused players to get stuck.
April 25, 2019
- Added nav blockers for Wingman mode
- Fixed a bug where fountain particle effects would sometimes not play
- Brightened up gate-area at top of banana
August 1, 2017
- Fixed some minor graphical bugs on Inferno.
February 3, 2017
- Optimized water materials used in Inferno, Nuke and Aztec maps.
January 12, 2017
- Fixed some minor graphical bugs
- Fixed a spot where players could get stuck near Boiler, Bombsite A
- Added backfaces to gate used at bottom of Banana, Bombsite B
February 5, 2014
- Fixed a bug where players could get stuck in ceilingfans.
- v*Fixed some areas where thrown C4 could get stuck.
- Increased brightness slightly in hallway leading to balcony in Bombsite A.
- Fixed gaps that players could see through in Bombsite B.
- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
- General optimizations.
Competitive / Wingman / Casual / Deathmatch
Feb 15, 2012
Jun 15, 2022
Chris Auty (original author) / Valve / Hidden Path Entertainment