map layout

Overview

Depicting a rustic European village, Inferno provides a complex battlefield filled with narrow pathways, hidden corners, and strategic choke points. Bombsite A is known for its infamous truck and balcony, while Bombsite B is surrounded by a network of tight alleys. The map encourages team coordination and strategy, with a rich visual design inspired by the Italian countryside.

Bombsite A: Surrounded by the arch, truck, and balcony, Bombsite A offers multiple entry points, creating complex defensive and offensive strategies. The blend of open space and cover challenges players to carefully navigate the site.

Bombsite B: Encased by stone walls and known for its famous "banana" approach, Bombsite B favors tactical movement and positioning. The fountain and sandbags offer unique cover spots.

Rank
Active Duty
Play Rate
T Win %
CT Win %
Matches
1
Dust II
27.6%

48.2%

51.8%

8,984
2
Mirage
25.1%

45.9%

54.1%

8,170
3
Inferno
17.0%

48.2%

51.8%

5,522
4
Nuke
9.8%

45.9%

54.1%

3,193
5
Ancient
6.0%

48.8%

51.2%

1,944
6
Overpass
5.4%

47.0%

53.0%

1,757
7
Vertigo
2.1%

45.9%

54.1%

682
8
Anubis
0.8%

48.8%

51.2%

266

Update History

June 15, 2022

  • Increased bomb explosion damage from 500 to 620.

September 21, 2021

  • Made gate at top of banana solid
  • Revised 1v1 layout
  • Minor bug fixes

November 22, 2019

  • Improved visibility from patio towards pit boost spot.
  • Added fill lights in A site balcony hallway.
  • Fixed a DM spawn in apartments that caused players to get stuck.

April 25, 2019

  • Added nav blockers for Wingman mode
  • Fixed a bug where fountain particle effects would sometimes not play
  • Brightened up gate-area at top of banana

August 1, 2017

  • Fixed some minor graphical bugs on Inferno.

February 3, 2017

  • Optimized water materials used in Inferno, Nuke and Aztec maps.

January 12, 2017

  • Fixed some minor graphical bugs
  • Fixed a spot where players could get stuck near Boiler, Bombsite A
  • Added backfaces to gate used at bottom of Banana, Bombsite B

February 5, 2014

  • Fixed a bug where players could get stuck in ceilingfans.
  • v*Fixed some areas where thrown C4 could get stuck.
  • Increased brightness slightly in hallway leading to balcony in Bombsite A.
  • Fixed gaps that players could see through in Bombsite B.
  • Made wall penetration in construction more consistent (Thanks Pawlesslol!).
  • Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
  • General optimizations.

General

Scenario

Bomb Defusal

Game Modes

Competitive / Wingman / Casual / Deathmatch

Active Duty

Yes

Released

Feb 15, 2012

Last Update

Jun 15, 2022

Terrorists

SAS

Counter-Terrorists

GIGN

Location

Italy

Creator(s)

Chris Auty (original author) / Valve / Hidden Path Entertainment