Nasus Jungle Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Nasus highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 49.6%
Win Rate Change -2.4%
Pick rate 0.5%
Ban rate 2.5%
Matches 1,594
Playstyle Builds
Pro Builds
Patch: 16.4
Q
W
E 



Runes




Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
87%
874 games
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- During , Nasus gains bonus Armor and MR and
R's cooldown is halved.
Q - Enemies in 's AoE also have their Armor reduced.
E - resets Nasus's auto attack.
Q - When kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
Q.
Q
Strengths
- Can survive and turn ganks/skirmishes with 's effects.
R - Excels with items that enhance his tankiness, sustain, and split-pushing capabilities.
- usually guarantees a successful gank.
W - The more stacks he has, the more dominant he is in a side lane.
Q
Weaknesses
- Completely immobile, leaving him vulnerable to ganks.
- Has a weaker early game, and relies too much on stacking to be effective.
Q - has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.
R - Struggles against most crowd control.

