Background Global
Urgot
tier-2
P
Q

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W

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E

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R

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Toughest Matchups:
Renekton
45.0%
Shen
46.5%
Mordekaiser
47.3%
Gnar
47.7%
Tryndamere
47.9%
Jax
47.9%
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.10
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 58.13% Win Rate (4204 Games)
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Core Final Build: 57.77% Win Rate (1904 Games)
Runes: 49.50% Win Rate (1594 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
W
E
Q
Damage Breakdown

91% AD

Win Rate
52.1%
(-0.3%)
vs last patch
Pick Rate
5.2%
(+0.3%)
vs last patch
Ban Rate
2.1%
(+0.3%)
vs last patch

Playing against Urgot

Key Insights
's shotguns deal bonus damage in a cone and have a set cooldown of 30-2.5 seconds (based on level).
becomes a toggled ability when maxed, lasting indefinitely and having no cost to turn on and off.
Urgot loses 125 base movespeed while
is firing.
When enemy champions are damaged by Urgot's other abilities,
prioritizes damaging them first.
grants him a shield immediately upon casting.
's second cast can be cancelled by using
or killing him. Certain champions can survive this, like Gankplank using W or Tryndamere using R.
Power Spike
Moving around targets during fights makes landing
's damage much easier, especially while
is active.
's fling sets up
or
to easily land, offering great 1v1 potential.
First major power spike is at level 6, where he unlocks
and has great kill threat against his laner.
's high range of 2500 units can latch onto any target that manages to get away.
's AoE fear and 75% slow can singlehandedly win fights, especially when combo'd with Flash to get on top of everyone in a fight.
Massive item spikes at
and
, increasing his combat strength and survivability greatly.
Vulnerable
Outside of
, Urgot has very low range. Highly susceptible to longer ranged enemies.
Once
is used, Urgot has no way to protect himself.
is predictable and easy to read.
Hard to stay relevant if Urgot doesn't get ahead. Even when he does get a lead, he has to push it or he'll naturally fall behind.
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