Prismatic

Back To BasicsBack To Basics

Back To Basics

Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.

Blade WaltzBlade Waltz

Blade Waltz

Gain Blade Waltz Summoner Spell.

Cant Touch ThisCant Touch This

Cant Touch This

Casting your Ultimate makes you Invulnerable for a short duration.

Circle of DeathCircle of Death

Circle of Death

Healing and Health Regen you do also deal magic damage to the nearest enemy champion.

Courage of the ColossusCourage of the Colossus

Courage of the Colossus

Gain ? Shield after Immobilizing or Grounding an enemy champion.

DashingDashing

Dashing

Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.

EurekaEureka

Eureka

Gain Ability Haste equal to 30% Ability Power.

Feel the BurnFeel the Burn

Feel the Burn

Gain the Feel the Burn Summoner Spell.

Feel the Burn casts Ignite and Exhaust on all nearby enemy champions.

GoliathGoliath

Goliath

Become large, gaining 35% Health and 15% Adaptive Force.

Infernal ConduitInfernal Conduit

Infernal Conduit

Your Abilities apply stacking Burn, that deals damage over time over time.

Your Burn effects reduce your basic Ability Cooldowns.

Jeweled GauntletJeweled Gauntlet

Jeweled Gauntlet

Your Abilities can Critically Strike. Gain 25% Crit Chance.

Mad ScientistMad Scientist

Mad Scientist

On each revive, you grow large (Adaptive Force and Health) or tiny (Ability Haste and Move Speed).

Master of DualityMaster of Duality

Master of Duality

Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.

Mystic PunchMystic Punch

Mystic Punch

{{ Item_Keyword_OnHit }} reduce the cooldown of your basic abilities by 20% of their remaining cooldown.

Omni SoulOmni Soul

Omni Soul

Gain 3 random Dragon Souls.

Quantum ComputingQuantum Computing

Quantum Computing

Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.

Slow CookerSlow Cooker

Slow Cooker

Every second, apply an infinitely stacking Burn to nearby enemy champions, scaling with your max Health.

Symphony of WarSymphony of War

Symphony of War

Gain the Lethal Tempo and Conqueror Keystone Runes.

Tap DancerTap Dancer

Tap Dancer

Your Attacks grant you Move Speed. Gain Attack Speed based on your Movement Speed.

Ultimate RevolutionUltimate Revolution

Ultimate Revolution

Refresh your Ultimate Ability after casting it. (75s Cooldown or Reset on death)

Windspeaker's BlessingWindspeaker's Blessing

Windspeaker's Blessing

Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.

Scopiest WeaponsScopiest Weapons

Scopiest Weapons

Gain 250 Attack Range, reduced to 150 if you are Ranged.

Draw Your SwordDraw Your Sword

Draw Your Sword

Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed (scaling with the range you give up.).

Quest: Urf's ChampionQuest: Urf's Champion

Quest: Urf's Champion

Requirement: Score 22 takedowns.

Reward: Golden Spatula

Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap

Quest: Wooglet's Witchcap

Immediate: Gain Needlessly Large Rod.

Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap

Fey MagicFey Magic

Fey Magic

Damaging with your Ultimate Polymorphs enemies for a few seconds.

Giant SlayerGiant Slayer

Giant Slayer

Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.

Fan The HammerFan The Hammer

Fan The Hammer

Attacks fire 5 extra bolts that deal more damage with distance. Each direction has its own cooldown.

Dual WieldDual Wield

Dual Wield

Attacks fire a secondary bolt that applies {{ Item_Keyword_OnHit }}on-hit effects at reduced strength. Gain 25% total Attack Speed.

Transmute: ChaosTransmute: Chaos

Transmute: Chaos

Gain 2 random Augments.

Clown CollegeClown College

Clown College

Gain Deceive Summoner Spell.
Gain Backstab Passive.

When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.

GashGash

Gash

Deal True Damage On-Hit, scaling with your Armor.

CrueltyCruelty

Cruelty

On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage in the area.

Protein ShakeProtein Shake

Protein Shake

Gain ?% Heal and Shield Power based on bonus Armor and Magic Resistance.

Glass CannonGlass Cannon

Glass Cannon

Reduce Max Health by 30%. Deal an extra 12% damage as True Damage.

Biggest Snowball EverBiggest Snowball Ever

Biggest Snowball Ever

Gain 100 Ability Haste on Snowball.

Your snowball is BIG and will pass through minions. It Slows, Knockups champions and deals additional damage.

If you don't have one, gain a Snowball.

Empyrean PromiseEmpyrean Promise

Empyrean Promise

Gain 10% Heal and Shield power. Gain Empyrean Promise Summoner Spell.

Vigilance
Teleport to an ally and grant ? shield for 3s after landing.

Ominous PactOminous Pact

Ominous Pact

Gain Ability Power, Move Speed and Omnivamp, based on missing Health, taking damage each time you cast.

GoldrendGoldrend

Goldrend

Damaging a champion with Attacks or Abilities deals additional magic damage, grants you Gold and Move Speed.

King MeKing Me

King Me

The first time you take the enemy transport with a Legendary item you become Kinged, upgrading your item and gaining a random Prismatic Augment.

Laser HealLaser Heal

Laser Heal

Cast a healing laser for 2.5 seconds that heals allies, slows and deals magic damage to enemies.

Upgrade Mikael's BlessingUpgrade Mikael's Blessing

Upgrade Mikael's Blessing

Reduce Mikael's Blessing Cooldown to 60 seconds. Gain 1000 gold.

On item active, cleanse Disabling and Immobilizing effects and Heal allies in range.

Snowball RouletteSnowball Roulette

Snowball Roulette

After dashing with Snowball, cast a random beneficial Summoner Spell on yourself or a harmful one on your target.

If you don't have one, gain a Snowball.

SneakerheadSneakerhead

Sneakerhead

Immediate: Gain a random pair of upgraded boots.

Requirement: Complete its quest to swap for another.

Reward: Jarvan I's Boot

Final FormFinal Form

Final Form

After casting your Ultimate, gain a Max Health Shield, Omnivamp and Movement Speed for 10 seconds.

Ultimate AwakeningUltimate Awakening

Ultimate Awakening

After using your Ultimate, reset all your basic ability cooldowns. (10s Cooldown)

I'm a Baby Kitty Where is MamaI'm a Baby Kitty Where is Mama

I'm a Baby Kitty Where is Mama

Standing next to an ally marks them as your mama.
Gain Movement Speed when moving towards Mama. Gain Movement Speed and Heal and Shield Power when close to your mama.

Gold

Apex InventorApex Inventor

Apex Inventor

Gain 100 Item Haste (equivalent to 50% Item CDR).

Item Haste reduces the cooldown of all Item Abilities.

Celestial BodyCelestial Body

Celestial Body

Gain 1250 Health, but you deal 10% less damage.

Dawnbringer's ResolveDawnbringer's Resolve

Dawnbringer's Resolve

Upon dropping below 50% Health, heal for 30% max Health over 3 seconds.
Refresh on death or every 45 seconds.

Demon's DanceDemon's Dance

Demon's Dance

Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.

Ethereal WeaponEthereal Weapon

Ethereal Weapon

Your Abilities apply {{ Item_Keyword_OnHit }} effects. 1 second cooldown per target.

ExecutionerExecutioner

Executioner

Deal 10% more damage to enemies below 30% health. Reset your basic abilities on takedown.

FirebrandFirebrand

Firebrand

Your Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.

From Beginning To EndFrom Beginning To End

From Beginning To End

Gain the First Strike and Dark Harvest Keystone Runes.

It's CriticalIt's Critical

It's Critical

Gain 50% Crit Chance.

Keystone ConjurerKeystone Conjurer

Keystone Conjurer

Gain the Summon Aery and Arcane Comet Keystone Runes.

Lightning StrikesLightning Strikes

Lightning Strikes

Gain 20% total Attack Speed.

At ? Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.

Ok BoomerangOk Boomerang

Ok Boomerang

Autocast throw a boomerang at a nearby enemy every 10s.

Outlaw's GritOutlaw's Grit

Outlaw's Grit

After using a dash, blink, or teleport you gain 12 Armor and Magic Resist up to 5 stacks.

PerseverancePerseverance

Perseverance

Gain hugely increased Health Regen, even further increased at low Health.

Rabble RousingRabble Rousing

Rabble Rousing

Using an Ability restores ? Health.

RecursionRecursion

Recursion

Gain 60 Ability Haste.

Restless RestorationRestless Restoration

Restless Restoration

You constantly heal while moving.

Scopier WeaponsScopier Weapons

Scopier Weapons

Gain 200 Attack Range, reduced to 100 if you are Ranged.

Searing DawnSearing Dawn

Searing Dawn

Your Abilities mark enemies, causing them to take extra magic damage from your ally's next Attack or Ability.

Shrink RayShrink Ray

Shrink Ray

Your Attacks reduce an enemy's damage by 15% for 3 seconds.

Soul SiphonSoul Siphon

Soul Siphon

Gain 25% Crit Chance and 12% lifesteal on Critical Strikes.

Thread the NeedleThread the Needle

Thread the Needle

Gain 18% Armor Penetration and Magic Penetration.

VulnerabilityVulnerability

Vulnerability

Your Item and damage over time effects can Critically Strike. Gain 25% Crit chance.

With HasteWith Haste

With Haste

Gain Move Speed equal to 100% of your Ability Haste.

Bread And ButterBread And Butter

Bread And Butter

Your Q gains 100 Ability Haste.

MinionmancerMinionmancer

Minionmancer

Your summons gain 40% increased size, health, and damage.

Twice ThriceTwice Thrice

Twice Thrice

Every third Attack, your {{ Item_Keyword_OnHit }} effects trigger a second time.

Skilled SniperSkilled Sniper

Skilled Sniper

Hitting an enemy with a non-Ultimate Ability at far range refunds 80% Cooldown (65% for periodic Abilities).

FlashyFlashy

Flashy

Your Flash has 3 Ammo and a 2 second Cooldown.

Critical HealingCritical Healing

Critical Healing

Your Heals and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.

MarksmageMarksmage

Marksmage

Your Attacks deal additional physical damage equal to 75% Ability Power.

Magic MissileMagic Missile

Magic Missile

Dealing damage with an Ability fires 3 magic missiles at them, each dealing percent max Health true damage based on distance traveled.

All For YouAll For You

All For You

Your Heals and Shields are 30% stronger when used on an ally.

ImpassableImpassable

Impassable

Gain the Aftershock and Glacial Augment Keystone Runes.

Bread And JamBread And Jam

Bread And Jam

Your W gains 100 Ability Haste.

Bread and CheeseBread and Cheese

Bread and Cheese

Your E gains 100 Ability Haste.

Quest: Steel Your HeartQuest: Steel Your Heart

Quest: Steel Your Heart

Requirement: Possess Heartsteel with 350+ stacks.

Reward: Multiply your Heartsteel stacks by 3.

Big BrainBig Brain

Big Brain

Gain 3 Shield for every 1 Ability Power. Refresh on death.

Holy FireHoly Fire

Holy Fire

Healing or Shielding applies an infinitely stacking Burn to a nearby enemy, dealing percent max Health magic damage over a few seconds.

It's Killing TimeIt's Killing Time

It's Killing Time

After casting your Ultimate, mark all enemy champions for death. While marked, store a percentage of damage dealt to them, and detonate the damage when the mark ends.

Transmute: PrismaticTransmute: Prismatic

Transmute: Prismatic

Gain a random Prismatic Augment.

Slow And SteadySlow And Steady

Slow And Steady

Your Attack Speed becomes 0.625. All Bonus Attack Speed is converted to Attack Damage. (?AD per 1% AS).

Divine InterventionDivine Intervention

Divine Intervention

15 seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for a few seconds. Then Autocast this every 35 seconds.

OverflowOverflow

Overflow

Your Mana costs double. Your Ability Heals, Shields, and damage are increased based on your max Mana.

CheatingCheating

Cheating

Press Recall to return to base, buy items, and acquire augments.

Get Excited!Get Excited!

Get Excited!

Increase Move Speed and Attack Speed for 4 seconds on takedown.

NightstalkingNightstalking

Nightstalking

Takedowns against enemy champions within 3 seconds of damaging them renders you invisible.

Critical RhythmCritical Rhythm

Critical Rhythm

Gain 25% Crit Chance. Your basic attack stacks Attack Speed on Critical Strikes.


Snowball UpgradeSnowball Upgrade

Snowball Upgrade

Gain 100 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and slows the area.

If you don't have one, gain a Snowball.

Upgrade Infinity EdgeUpgrade Infinity Edge

Upgrade Infinity Edge

Gain 25% Critical Strike Chance and 500 gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each attack.

Upgrade HubrisUpgrade Hubris

Upgrade Hubris

Your Hubris now heals you on takedown and grants movement speed for the buff duration, both scaling with your stacks. Additionally, gain 250 gold.

VampirismVampirism

Vampirism

You cannot be Healed by allies or gain any Health Regen. Gain 30% Omnivamp.

Tank EngineTank Engine

Tank Engine

On takedown, gain a stack that increases size and max Health. Lose stacks on death.

Upgrade SheenUpgrade Sheen

Upgrade Sheen

Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 gold.

Silver

Blunt ForceBlunt Force

Blunt Force

Gain 15% Attack Damage.

Buff BuddiesBuff Buddies

Buff Buddies

You gain Crest of Cinders and Crest of Insight.

DeftDeft

Deft

Gain 60% Attack Speed.

Dive BomberDive Bomber

Dive Bomber

Explodes when you die, dealing massive damage true damage.

Don't BlinkDon't Blink

Don't Blink

Deal more damage to enemies the faster you are than them.

ErosionErosion

Erosion

Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.

Veil of WardingVeil of Warding

Veil of Warding

Gain a Spell Shield that blocks the next enemy Ability. 15 seconds cooldown.

First-Aid KitFirst-Aid Kit

First-Aid Kit

Gain 20% Heal and Shield Power.

Frost WraithFrost Wraith

Frost Wraith

Autocast Root nearby enemies for 1.25 seconds every 6.5 seconds.

Guilty PleasureGuilty Pleasure

Guilty Pleasure

Immobilizing or Grounding enemy champions heals you.

Ice ColdIce Cold

Ice Cold

Your Slowing effects reduce Move Speed by an extra 100.

Infernal SoulInfernal Soul

Infernal Soul

You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.

Light 'em Up!Light 'em Up!

Light 'em Up!

Every 4th Attack deals additional magic damage {{ Item_Keyword_OnHit }}.

Mind to MatterMind to Matter

Mind to Matter

Increase max Health by half of your Mana.

Mountain SoulMountain Soul

Mountain Soul

You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.

Ocean SoulOcean Soul

Ocean Soul

Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.

RepulsorRepulsor

Repulsor

On dropping below 60% or 30% Health, nearby enemies are Knocked Back.

Shadow RunnerShadow Runner

Shadow Runner

After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain Move Speed.

Sonic BoomSonic Boom

Sonic Boom

Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.

Tank It Or Leave ItTank It Or Leave It

Tank It Or Leave It

You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.

The BrutalizerThe Brutalizer

The Brutalizer

Gain 20 Attack Damage, 10 Ability Haste, and 5 Lethality.

TormentorTormentor

Tormentor

Immobilizing or Grounding enemy champions applies a Burn that deals damage over time, stacking infinitely.

TyphoonTyphoon

Typhoon

Your Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.

Virtuous CycleVirtuous Cycle

Virtuous Cycle

Your Heals grant extra Shield and your Shields grant extra Healing.

Witchful ThinkingWitchful Thinking

Witchful Thinking

Gain ? Ability Power.

HomeguardHomeguard

Homeguard

Gain 100% Move Speed, disabled for 3 seconds after taking damage.

Self DestructSelf Destruct

Self Destruct

After exiting a hexgate, tunnel, or portal, attach a bomb to you. After 5 seconds, it explodes fortrue damage and Knocks Up enemies.

Ultimate UnstoppableUltimate Unstoppable

Ultimate Unstoppable

After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).

Slap AroundSlap Around

Slap Around

Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.

GoredrinkGoredrink

Goredrink

Gain 15% Omnivamp.

Scoped WeaponsScoped Weapons

Scoped Weapons

Gain 75 Attack Range, reduced to 50 if you are Ranged.

Heavy HitterHeavy Hitter

Heavy Hitter

Your Attacks deal additional physical damage equal to 4% of your max Health.

FlashbangFlashbang

Flashbang

Flashing causes an explosion that damages and slows. Flash resets every death.

ADAPtADAPt

ADAPt

Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.

escAPADeescAPADe

escAPADe

Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.

Spin To WinSpin To Win

Spin To Win

Your spin Abilities gain 30 Ability Haste and deal 30% more damage!

Transmute: GoldTransmute: Gold

Transmute: Gold

Gain a random Gold Augment.

Leg DayLeg Day

Leg Day

Gain 50 Movement Speed and 40% Slow Resist.

Mighty ShieldMighty Shield

Mighty Shield

Gain ? Adaptive Force for 3 seconds when you gain a shield. (5s Cooldown)

Swift and SafeSwift and Safe

Swift and Safe

Gain a shield after a dash or blink.

Wind Beneath BladeWind Beneath Blade

Wind Beneath Blade

The higher your Armor Penetration and Magic Penetration are, the faster you are.

Upgrade CutlassUpgrade Cutlass

Upgrade Cutlass

Reduce Spectral Cutlass and Lifeline's cooldown to 30s. When active, gain 15% damage amplification.

Gain 250 gold.

Upgrade Zhonya'sUpgrade Zhonya's

Upgrade Zhonya's

Reduce Zhonya's Hourglass cooldown to 90s. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.

Gain 250 gold.

Upgrade ImmolateUpgrade Immolate

Upgrade Immolate

Hollow Radiance and Sunfire Aegis grant 10 gold per target affected with Immolate. Gain 250 gold.

Upgrade CollectorUpgrade Collector

Upgrade Collector

Executing enemies with The Collector's passive increase its execute threshold and grant bonus gold.
Gain 250 gold.

AdamantAdamant

Adamant

Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.

ReEnergizeReEnergize

ReEnergize

Your Energized Attack charges are fully refunded if the target is not the same as your previous. Energized Attacks deals extra damage.

Escape PlanEscape Plan

Escape Plan

Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.

Hat on a HatHat on a Hat

Hat on a Hat

Headwear items and hats give an extra Ability Power and Magic Resist.

PoltergeistPoltergeist

Poltergeist

Gain the Poltergeist Summoner Spell.

Poltergeist casts both Summoner Spell Barrier and Ghost.

Flash 2Flash 2

Flash 2

Gain a second Flash Summoner Spell and 70 Summoner Haste.

FetchFetch

Fetch

Gain bonus Move Speed toward enemies marked by Snowball. You can pick up an ally's Snowball to refresh your own.

If you don't have one, gain a Snowball.