Tier

Avg. Place

4.6

1st Place

11%

Top 2

22%

Top 4

48%

Pick Rate

0.2%

Appearances

10,892
Prismatics
Flesheater
5% Pick Rate
Dragonheart
5% Pick Rate
Demonic Embrace
10% Pick Rate
Sanguine Gift
8% Pick Rate
Reality Fracture
5% Pick Rate
Night Harvester
18% Pick Rate
Innervating Locket
11% Pick Rate
Pyromancer's Cloak
20% Pick Rate
Detonation Orb
16% Pick Rate
Common Items
Void Staff
11% Pick Rate
Perplexity
6% Pick Rate
Stormsurge
5% Pick Rate
Bloodletter's Curse
6% Pick Rate
Rite Of Ruin
7% Pick Rate
Morellonomicon
16% Pick Rate
Zhonya's Hourglass
18% Pick Rate
Liandry's Torment
69% Pick Rate
Hextech Gunblade
9% Pick Rate
Riftmaker
25% Pick Rate
Rylai's Crystal Scepter
8% Pick Rate
Malignance
3% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Rabadon's Deathcap
47% Pick Rate
Shadowflame
30% Pick Rate
Blackfire Torch
6% Pick Rate
Starting
Guardian's Shroud
33% Pick Rate
Guardian's Orb
16% Pick Rate
Boots Options
Sorcerer's Shoes
69% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
14.0%
1,529
2
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
12.8%
1,390
3
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
12.6%
1,373
4
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
12.1%
1,323
5
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
11.8%
1,285
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
10.8%
1,179
7
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
10.1%
1,105
8
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
9.4%
1,021
9
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.1%
993
10
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
8.0%
874
11
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.7%
841
12
Ice Cold
Ice ColdYour Slowing effects reduce Move Speed by an extra 100.
7.1%
776
13
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.8%
736
14
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
5.9%
648
15
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
5.0%
543
16
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
4.8%
523
17
Erosion
ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s.
4.8%
521
18
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
4.5%
493
19
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
4.5%
492
20
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
4.2%
454