2

Junkyard Titan (Passive)

Range:

0

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Rumble Guide

Learn Rumble with our Rumble guide. Learn about Rumble's strengths and Rumble's weaknesses, and harness key insights to optimize your playstyle. Whether you're a seasoned player or new to Rumble, our guide provides the tools you need to dominate the battlefield.
Key Insights
  • At 50+ Heat, his abilities are empowered. At 100 Heat, Rumble Overheats, becoming Silenced but gaining bonus attack speed and dealing bonus on-hit damage.
  • Rumble
    Q
    and
    Rumble
    W
    grant 20 Heat per cast, while each
    Rumble
    E
    grants 10 Heat.
  • Rumble
    E
    's slow and MR shred stacks.
  • Rumble
    R
    can reach past its max range by casting it at the edge and aiming it outwards.
Strengths
  • Has a natural spike in threat every time he reaches 50 Heat.
  • Deals high damage with
    Rumble
    Q
    as soon as he lands one
    Rumble
    E
    .
  • A well-positioned
    Rumble
    R
    can singlehandedly win a teamfight.
  • Rumble
    R
    doubles as a zoning tool, forcing enemies to move around it or take serious damage.
  • Excels with items that enhance his ability power, durability, and magic penetration.
Weaknesses
  • Immobile, leaving him vulnerable to ganks.
  • Poorly managing Heat hurts his damage output and overall effectiveness.
  • Rumble
    Q
    will naturally push the wave during trades, leaving his wave in bad spots.