Nasus Jungle Build, Runes, Items, and Stats for Emerald+ Patch 26.5
Nasus highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 26.5.Tier 
Win Rate 52.4%
Win Rate Change +2.8%
Pick rate 0.4%
Ban rate 2.3%
Matches 1,829
Playstyle Builds
Pro Builds
Patch: 26.5
Q
E
W 



Runes




Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
79%
14 games
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Damage Breakdown
Key Insights
- During , Nasus gains bonus Armor and MR and
R's cooldown is halved.
Q - Enemies in 's AoE also have their Armor reduced.
E - resets Nasus's auto attack.
Q - When kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
Q.
Q
Strengths
- Can survive and turn ganks/skirmishes with 's effects.
R - Excels with items that enhance his tankiness, sustain, and split-pushing capabilities.
- usually guarantees a successful gank.
W - The more stacks he has, the more dominant he is in a side lane.
Q
Weaknesses
- Completely immobile, leaving him vulnerable to ganks.
- Has a weaker early game, and relies too much on stacking to be effective.
Q - has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.
R - Struggles against most crowd control.

