2

A Harmless Scarecrow (Passive)

Range:

0

Fiddlesticks' trinket is replaced by scarecrow effigies.

Fiddlesticks Guide

Learn Fiddlesticks with our Fiddlesticks guide. Learn about Fiddlesticks's strengths and Fiddlesticks's weaknesses, and harness key insights to optimize your playstyle. Whether you're a seasoned player or new to Fiddlesticks, our guide provides the tools you need to dominate the battlefield.
Key Insights
  • From level 6 onwards,
    Fiddlesticks
    P
    disables wards for a few seconds after being placed, like
    Oracle Lens
    .
  • Fiddlesticks
    Q
    's damage is doubled if the target has been recently Feared.
  • If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next
    Fiddlesticks
    W
    or
    Fiddlesticks
    E
    will do the same.
  • If
    Fiddlesticks
    W
    isn't interrupted, it refunds 60% of its cooldown.
  • The center of
    Fiddlesticks
    E
    also silences enemies.
Strengths
  • Can bait important enemy abilities with
    Fiddlesticks
    P
    .
  • A well-timed
    Fiddlesticks
    E
    or
    Fiddlesticks
    R
    can singlehandedly win teamfights.
  • Can find flanks with
    Fiddlesticks
    R
    to start ganks and fights.
  • Excels with items that boost his magic damage, survivability, and crowd control capabilities.
Weaknesses
  • Fiddlesticks
    W
    is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
  • Completely immobile (outside of using
    Fiddlesticks
    R
    to escape).
  • Fiddlesticks
    R
    has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.