Playstyle Builds
Adaptive & Gap Close
668 Games
52%
Adaptive & Burn
121 Games
55%
Execute & Gap Close
109 Games
52%
Pro Builds
Svenskeren
vs
Svenskeren
vs
Svenskeren
vs
MagiFelix
vs
Typhoon
vs
Typhoon
vs
Core Build Order


Starting


1st




2nd




3rd



4th




5th



6th


Starting


1st




2nd




3rd



4th




5th



6th
Core Build Path










Situational







Summoner Spells


Damage Breakdown
89% AP
Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Skill Order
W
Q
E
Fiddlesticks's Matchups
Fiddlestickswinslane against...
Fiddlesticksloseslane against...
Fiddlesticks's Trends
Win Rate
51.7%
(-0.5%)
vs last patch
Pick Rate
3.7%
(-0.4%)
vs last patch
Ban Rate
4.0%
(-1.6%)
vs last patch
Playing against Fiddlesticks
Key Insights
From level 6 onwards,

P
disables wards for a few seconds after being placed, like

.

Q
's damage is doubled if the target has been recently Feared.
If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next

W
or

E
will do the same.
If

W
isn't interrupted, it refunds 60% of its cooldown.
The center of

E
also silences enemies.
Strengths
Can bait important enemy abilities with

P
.
A well-timed

E
or

R
can singlehandedly win teamfights.
Can find flanks with

R
to start ganks and fights.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

W
is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
Completely immobile (outside of using

R
to escape).

R
has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.