Playstyle Builds
Shielding & Defensive Aura
3,173 Games
53%
Mobility & Teamfighting
2,351 Games
54%
Shielding & AoE Mobility
1,733 Games
51%
Pro Builds
Vulcan
vs
Mikyx
vs
Biofrost
vs
Destiny
vs
Neo
vs
JayJ
vs
Core Build Order


Starting


1st



2nd



3rd

4th




5th



6th


Starting


1st



2nd



3rd

4th




5th



6th
Core Build Path








Situational







Summoner Spells


Damage Breakdown
71% AP
21% AD
Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Skill Order
Q
W
E
Bard's Matchups
Bardwinslane against...
Bardloseslane against...
Bard's Trends
Win Rate
51.1%
(+0.2%)
vs last patch
Pick Rate
2.3%
(-0.4%)
vs last patch
Ban Rate
0.2%
(0.0%)
vs last patch
Playing against Bard
Key Insights
Bard can roam and come back to lane without losing much XP because of

P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside

E
's tunnel -- displacements will push them out.

R
affects every unit in the game, except Inhibitors and the Nexus.
Using

R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
Excels at roaming and trading, especially with more

P
's.
Can guarantee

Q
's stun as

R
's effect ends.
Can set up ganks by walking out of vision and using

E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking

R
.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed

R
can spell disaster for his team.
Forcing Bard to use

R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.