Playstyle: Bard Builds
Execute & Burst
9,460 Games
47%
Attack Speed & On-Hit
5,859 Games
45%
Execute & Wave Clear
4,165 Games
45%
Burst & Mobility
3,735 Games
50%
Pro Bard Builds
Vulcan
vs
Aphromoo
vs
Trymbi
vs
rhuckz
vs
rhuckz
vs
Zergsting
vs
Core Bard Item Build Order


Starting




1st


2nd




3rd




4th




5th



6th


Starting




1st


2nd




3rd




4th




5th



6th
Core Bard Item Build Path










Situational







Summoner Spells


Damage Breakdown
Bard Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Bard Skill Order
Q
W
E
Bard Guide
Key Insights
Bard can roam and come back to lane without losing much XP because of

P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside

E
's tunnel -- displacements will push them out.

R
affects every unit in the game, except Inhibitors and the Nexus.
Using

R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
Excels at roaming and trading, especially with more

P
's.
Can guarantee

Q
's stun as

R
's effect ends.
Can set up ganks by walking out of vision and using

E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking

R
.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed

R
can spell disaster for his team.
Forcing Bard to use

R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Bard's Trends
Win Rate
48.5%
(+0.5%)
vs last patch
Pick Rate
3.8%
(0.0%)
vs last patch