Tier

Avg. Place

4.2

1st Place

16%

Top 2

30%

Top 4

55%

Pick Rate

1.4%

Appearances

289,965
Prismatics
Prowler's Claw
32% Pick Rate
Duskblade of Draktharr
37% Pick Rate
Decapitator
5% Pick Rate
Flesheater
16% Pick Rate
Divine Sunderer
5% Pick Rate
Dragonheart
5% Pick Rate
Demon King's Crown
3% Pick Rate
Galeforce
3% Pick Rate
Sword of the Divine
4% Pick Rate
Hemomancer's Helm
8% Pick Rate
Common Items
Guardian Angel
10% Pick Rate
Hellfire Hatchet
31% Pick Rate
Infinity Edge
5% Pick Rate
Serpent's Fang
10% Pick Rate
Lord Dominik's Regards
5% Pick Rate
Edge of Night
20% Pick Rate
Black Cleaver
7% Pick Rate
Chempunk Chainsword
8% Pick Rate
Maw of Malmortius
6% Pick Rate
Hubris
7% Pick Rate
Profane Hydra
23% Pick Rate
Voltaic Cyclosword
16% Pick Rate
Opportunity
6% Pick Rate
Eclipse
14% Pick Rate
The Collector
26% Pick Rate
Youmuu's Ghostblade
14% Pick Rate
Serylda's Grudge
58% Pick Rate
Axiom Arc
34% Pick Rate
Starting
Guardian's Dirk
42% Pick Rate
Boots Options
Plated Steelcaps
5% Pick Rate
Mercury's Treads
8% Pick Rate
Ionian Boots of Lucidity
62% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
17.6%
51,163
2
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
17.3%
50,234
3
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
15.5%
45,043
4
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
11.6%
33,729
5
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
9.8%
28,380
6
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
9.0%
26,126
7
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
8.1%
23,454
8
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
7.4%
21,528
9
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
7.3%
21,152
10
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.3%
21,061
11
Blunt Force
Blunt ForceGain 15% Attack Damage.
7.2%
20,951
12
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
6.6%
19,203
13
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
6.4%
18,574
14
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
6.0%
17,495
15
Recursion
RecursionGain 60 Ability Haste.
5.7%
16,653
16
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
5.6%
16,366
17
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
5.5%
15,966
18
Goredrink
GoredrinkGain 20% Omnivamp
5.3%
15,403
19
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
4.9%
14,231
20
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
4.8%
14,062