Tier

Avg. Place

4.5

1st Place

10%

Top 2

23%

Top 4

51%

Pick Rate

1.0%

Appearances

49,828
Prismatics
Dragonheart
5% Pick Rate
Flesheater
5% Pick Rate
Hemomancer's Helm
5% Pick Rate
Galeforce
16% Pick Rate
Darksteel Talons
9% Pick Rate
Force Of Entropy
3% Pick Rate
Hamstringer
23% Pick Rate
Sword of the Divine
12% Pick Rate
Mirage Blade
3% Pick Rate
Decapitator
4% Pick Rate
Duskblade of Draktharr
5% Pick Rate
Fulmination
10% Pick Rate
Prowler's Claw
4% Pick Rate
Gambler's Blade
4% Pick Rate
Common Items
Guardian Angel
9% Pick Rate
Lord Dominik's Regards
13% Pick Rate
Mortal Reminder
13% Pick Rate
Hellfire Hatchet
7% Pick Rate
Wit's End
5% Pick Rate
Maw of Malmortius
4% Pick Rate
Jak'Sho, The Protean
6% Pick Rate
Infinity Edge
78% Pick Rate
Immortal Shieldbow
20% Pick Rate
The Collector
7% Pick Rate
Blade of The Ruined King
44% Pick Rate
Phantom Dancer
4% Pick Rate
Bloodthirster
32% Pick Rate
Navori Flickerblade
8% Pick Rate
Kraken Slayer
24% Pick Rate
Starting
Guardian's Hammer
45% Pick Rate
Guardian's Dirk
3% Pick Rate
Boots Options
Berserker's Greaves
79% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Lightning Strikes
Lightning StrikesGain Attack Damage scaling with your Attack Speed.
16.1%
8,023
2
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
10.1%
5,054
3
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
10.0%
4,964
4
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
9.8%
4,869
5
Deft
DeftGain 60% Attack Speed.
9.1%
4,520
6
Soul Siphon
Soul SiphonGain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
9.0%
4,490
7
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
8.9%
4,418
8
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.5%
4,244
9
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
8.3%
4,123
10
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
8.0%
4,008
11
Goredrink
GoredrinkGain 20% Omnivamp
7.7%
3,854
12
It's Critical
It's CriticalGain 40% Crit Chance.
6.1%
3,063
13
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.4%
2,674
14
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
5.2%
2,595
15
Demon's Dance
Demon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.
5.0%
2,483
16
Scoped Weapons
Scoped WeaponsGain 75 Attack Range, reduced to 50 if you are Ranged.
4.9%
2,426
17
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
4.6%
2,308
18
Tank It Or Leave It
Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance.
4.6%
2,276
19
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
4.5%
2,264
20
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
4.5%
2,231