Xerath Mid Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Xerath highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 51.8%
Win Rate Change +0.2%
Pick rate 2.2%
Ban rate 2.4%
Matches 6,435
Playstyle Builds
Pro Builds
Patch: 16.4
Q
W
E 



Runes



Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
65%
28,627 games
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- Enemies hit by the center of take 66.7% increased damage and are slowed by a greater amount.
W - If ends and Xerath doesn't fire it, half of the mana cost is refunded.
Q - stuns for up to 2.25 seconds based on distance traveled.
E - restores double mana if the target is an enemy champion.
P - and
Wreveal their affected areas.
R
Strengths
- Excels at poking from a safe distance, especially before teamfights.
- Excels with items that boost his ability power, mana sustain, and magic penetration.
- Has incredible scaling.
- 's slow can guarantee
W's stun.
E
Weaknesses
- Completely immobile, leaving him vulnerable to ganks.
- Needs to constantly land his skillshots or he'll have significantly lower damage output.
- is his engage tool but also a protection tool. He becomes much easier to collapse on without it.
E

