Ziggs
P
Q
W
E
R
Toughest Matchups:
Rumble
28.6%
Jayce
30.0%
Malphite
33.3%
Cassiopeia
36.0%
Vel'Koz
36.4%
Kassadin
37.3%
Add a Matchup
Ranked Solo/Duo
Platinum+
9.16
Recommended Build
Highest Win Rate
Most Common
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Summoner Spells
Starting Items
Core Build Path: 55.44% Win Rate (477 Game)
Core Final Build: 54.04% Win Rate (161 Game)
Runes: 62.86% Win Rate (70 Game)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown
93% AP
Ziggs's Matchups
Lane Win Rate
Game Win Rate
Win Rate
52.4%
(+3.3%)
vs last patch
Pick Rate
2.24%
(+0.72%)
vs last patch
Ban Rate
0.20%
(+0.08%)
vs last patch
Playing against Ziggs
Key Insights
His trades are pretty weak early if he goes the
build (low early AP). Try to abuse that.
You should make an active effort to poke him in laning phase in order to shove him out. Else, it's unlikely you'll out-shove him by just attacking the minion wave.
can instantly destroy turrets below a certain HP percentage (lvl 1 is 25%).
Power Spike
His first 20% CDR item completion greatly ups his wave clear, allowing him to roam and do more map plays.
He has a huge power spike on two items,
, and
, allowing him to clear wave fast and open up options to roam and make map plays.
Vulnerable
has a high CD, so bait it out then call for your jungler.
Taking him off the map by pressuring his HP is the best way to delay his usefulness.
Very weak against assassins as he's vulnerable to all-ins with only
as CC in his kit.