Tier

Avg. Place

4.8

1st Place

9%

Top 2

20%

Top 4

45%

Pick Rate

0.7%

Appearances

14,675
Prismatics
Dragonheart
6% Pick Rate
Demon King's Crown
4% Pick Rate
Shield of Molten Stone
17% Pick Rate
Radiant Virtue
11% Pick Rate
Gargoyle Stoneplate
21% Pick Rate
Force Of Entropy
8% Pick Rate
Turbo Chemtank
5% Pick Rate
Overlord's Bloodmail
11% Pick Rate
Eleisa's Miracle
10% Pick Rate
Darksteel Talons
7% Pick Rate
Divine Sunderer
6% Pick Rate
Cloak of Starry Night
12% Pick Rate
Common Items
Spirit Visage
10% Pick Rate
Knight's Vow
4% Pick Rate
Randuin's Omen
8% Pick Rate
Anathema's Chains
4% Pick Rate
Hollow Radiance
4% Pick Rate
Kaenic Rookern
9% Pick Rate
Unending Despair
8% Pick Rate
Thornmail
33% Pick Rate
Force of Nature
12% Pick Rate
Frozen Heart
11% Pick Rate
Heartsteel
61% Pick Rate
Iceborn Gauntlet
22% Pick Rate
Atma's Reckoning
4% Pick Rate
Titanic Hydra
3% Pick Rate
Jak'Sho, The Protean
53% Pick Rate
Sunfire Aegis
23% Pick Rate
Starting
Guardian's Horn
45% Pick Rate
Guardian's Blade
6% Pick Rate
Boots Options
Plated Steelcaps
41% Pick Rate
Mercury's Treads
42% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
15.1%
2,216
2
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
12.9%
1,889
3
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
10.3%
1,517
4
Quest: Steel Your Heart
Quest: Steel Your HeartRequirement: Possess Heartsteel with 325+ stacks.

Reward: Multiply your Heartsteel stacks by 6. Increase your Health Regeneration by 10% of your Heartsteel stacks.
9.8%
1,432
5
Perseverance
PerseveranceGain hugely increased Health Regen, which is further increased while low on Health.
9.6%
1,407
6
Impassable
ImpassableGain the Aftershock and Glacial Augment Keystone Runes.
9.3%
1,369
7
Courage of the Colossus
Courage of the ColossusGain a ? Shield after Immobilizing an enemy champion.
8.8%
1,289
8
Heavy Hitter
Heavy HitterYour Attacks deal additional physical damage equal to 4% of your max Health.
8.5%
1,246
9
Guilty Pleasure
Guilty PleasureImmobilizing enemy champions restores ? Health.
8.4%
1,235
10
Celestial Body
Celestial BodyGain 1250 Health, but you deal 10% less damage.
7.6%
1,120
11
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.0%
1,031
12
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
6.4%
935
13
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
5.9%
862
14
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.5%
812
15
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
5.5%
812
16
Tormentor
TormentorImmobilizing enemy champions applies a Burn that deals damage over time, stacking infinitely.
5.3%
780
17
Mountain Soul
Mountain SoulYou gain the Mountain Soul, gaining Shield after being out of combat for a short time.
4.9%
717
18
Ocean Soul
Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
4.8%
700
19
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
4.4%
652
20
Willing Sacrifice
Willing SacrificeWhen your ally drops below 30% Health, trade some of your health for a Shield on your ally.
4.4%
641