Tier

Avg. Place

4.7

1st Place

10%

Top 2

22%

Top 4

46%

Pick Rate

0.4%

Appearances

5,157
Prismatics
Dragonheart
4% Pick Rate
Demonic Embrace
3% Pick Rate
Reality Fracture
5% Pick Rate
Crown of the Shattered Queen
9% Pick Rate
Cruelty
8% Pick Rate
Everfrost
10% Pick Rate
Sanguine Gift
4% Pick Rate
Runecarver
19% Pick Rate
Innervating Locket
9% Pick Rate
Night Harvester
13% Pick Rate
Detonation Orb
21% Pick Rate
Common Items
Zhonya's Hourglass
15% Pick Rate
Void Staff
14% Pick Rate
Banshee's Veil
6% Pick Rate
Rite Of Ruin
6% Pick Rate
Bloodletter's Curse
3% Pick Rate
Rylai's Crystal Scepter
5% Pick Rate
Horizon Focus
6% Pick Rate
Morellonomicon
13% Pick Rate
Perplexity
11% Pick Rate
Cryptbloom
4% Pick Rate
Cosmic Drive
3% Pick Rate
Liandry's Torment
46% Pick Rate
Blackfire Torch
13% Pick Rate
Rod of Ages
7% Pick Rate
Rabadon's Deathcap
58% Pick Rate
Stormsurge
7% Pick Rate
Seraph's Embrace
14% Pick Rate
Malignance
3% Pick Rate
Shadowflame
31% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Luden's Companion
17% Pick Rate
Starting
Guardian's Shroud
6% Pick Rate
Guardian's Orb
46% Pick Rate
Boots Options
Sorcerer's Shoes
63% Pick Rate
Ionian Boots of Lucidity
19% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
14.4%
745
2
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
12.3%
636
3
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
11.0%
567
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.9%
561
5
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
8.7%
450
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
8.6%
443
7
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
8.4%
432
8
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.4%
431
9
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
8.2%
424
10
Skilled Sniper
Skilled SniperHitting an enemy with a non-Ultimate Ability at over 700 range reduces its Cooldown to 0.5 seconds, periodic abilities are instead reset to 3 seconds.
7.8%
402
11
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
7.5%
388
12
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.9%
357
13
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
6.7%
345
14
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
6.7%
344
15
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.5%
337
16
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
6.5%
333
17
Trueshot Prodigy
Trueshot ProdigyWhen you damage a champion from far away, Autocast a Trueshot Barrage at them.
6.2%
321
18
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.0%
307
19
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
5.8%
298
20
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
5.4%
281