Tier

Avg. Place

4.5

1st Place

14%

Top 2

26%

Top 4

50%

Pick Rate

0.8%

Appearances

89,012
Prismatics
Moonflair Spellblade
12% Pick Rate
Reality Fracture
13% Pick Rate
Innervating Locket
8% Pick Rate
Demon King's Crown
3% Pick Rate
Everfrost
4% Pick Rate
Decapitator
9% Pick Rate
Runecarver
8% Pick Rate
Demonic Embrace
6% Pick Rate
Night Harvester
8% Pick Rate
Sanguine Gift
8% Pick Rate
Detonation Orb
9% Pick Rate
Flesheater
6% Pick Rate
Crown of the Shattered Queen
4% Pick Rate
Mirage Blade
8% Pick Rate
Common Items
Void Staff
6% Pick Rate
Liandry's Anguish
5% Pick Rate
Lich Bane
5% Pick Rate
Cosmic Drive
6% Pick Rate
Perplexity
7% Pick Rate
Rabadon's Deathcap
38% Pick Rate
Shadowflame
11% Pick Rate
Bloodletter's Curse
5% Pick Rate
Wooglet's Witchcap
4% Pick Rate
Morellonomicon
8% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Nashor's Tooth
75% Pick Rate
Riftmaker
69% Pick Rate
Rite Of Ruin
4% Pick Rate
Hextech Gunblade
13% Pick Rate
Starting
Guardian's Shroud
32% Pick Rate
Guardian's Orb
16% Pick Rate
Boots Options
Berserker's Greaves
7% Pick Rate
Sorcerer's Shoes
49% Pick Rate
Plated Steelcaps
6% Pick Rate
Mercury's Treads
10% Pick Rate
Ionian Boots of Lucidity
9% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
13.1%
11,685
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
9.4%
8,410
3
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
9.3%
8,283
4
Goredrink
GoredrinkGain 20% Omnivamp
8.6%
7,625
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.6%
7,617
6
Deft
DeftGain 60% Attack Speed.
7.6%
6,757
7
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
7.2%
6,415
8
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
7.1%
6,308
9
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
6.7%
5,985
10
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
6.7%
5,921
11
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
6.2%
5,504
12
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
6.1%
5,410
13
Scoped Weapons
Scoped WeaponsGain 75 Attack Range, reduced to 50 if you are Ranged.
6.0%
5,355
14
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
5.6%
4,949
15
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
5.3%
4,747
16
Light 'em Up!
Light 'em Up!Every 4th Attack deals additional magic damage.
5.2%
4,663
17
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
5.1%
4,531
18
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
5.1%
4,527
19
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
4.8%
4,314
20
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
4.6%
4,135