Tier

Avg. Place

4.3

1st Place

13%

Top 2

26%

Top 4

54%

Pick Rate

0.1%

Appearances

9,096
Prismatics
Detonation Orb
21% Pick Rate
Flesheater
3% Pick Rate
Reality Fracture
3% Pick Rate
Runecarver
15% Pick Rate
Everfrost
8% Pick Rate
Sanguine Gift
4% Pick Rate
Innervating Locket
9% Pick Rate
Night Harvester
13% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Demonic Embrace
6% Pick Rate
Pyromancer's Cloak
9% Pick Rate
Dragonheart
5% Pick Rate
Decapitator
6% Pick Rate
Common Items
Morellonomicon
12% Pick Rate
Void Staff
22% Pick Rate
Rabadon's Deathcap
61% Pick Rate
Horizon Focus
5% Pick Rate
Rite Of Ruin
8% Pick Rate
Stormsurge
5% Pick Rate
Shadowflame
30% Pick Rate
Perplexity
8% Pick Rate
Zhonya's Hourglass
11% Pick Rate
Malignance
27% Pick Rate
Rylai's Crystal Scepter
9% Pick Rate
Rod of Ages
9% Pick Rate
Liandry's Torment
55% Pick Rate
Seraph's Embrace
12% Pick Rate
Luden's Companion
4% Pick Rate
Blackfire Torch
16% Pick Rate
Wooglet's Witchcap
8% Pick Rate
Starting
Guardian's Shroud
6% Pick Rate
Guardian's Orb
37% Pick Rate
Boots Options
Sorcerer's Shoes
66% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
17.0%
1,543
2
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
16.3%
1,484
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
14.2%
1,291
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
14.2%
1,289
5
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
12.9%
1,176
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
12.2%
1,112
7
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
9.4%
858
8
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
8.7%
788
9
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
8.4%
764
10
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
8.3%
754
11
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
8.1%
735
12
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
7.4%
674
13
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
6.9%
632
14
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
6.1%
556
15
Ice Cold
Ice ColdYour Slowing effects reduce Move Speed by an extra 100.
5.5%
497
16
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
5.4%
487
17
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
5.3%
480
18
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
5.1%
464
19
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
4.5%
410
20
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.4%
404