Fizz Jungle Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Fizz highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 49.3%
Win Rate Change +4.2%
Pick rate 1.0%
Ban rate 3.4%
Matches 2,951
Playstyle Builds
Pro Builds
Patch: 16.4
W
E
Q 



Runes



Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
75%
937 games
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R
17
Q
18
Q
Damage Breakdown
Key Insights
- If is recast, it has a smaller AoE and doesn't apply a slow.
E - If kills its target, its cooldown is reduced to 1 second and refunds mana. If not, Fizz deals bonus on-hit damage for 5 seconds.
W - applies on-hit effects, including
Q.
W - deals more damage, applies a stronger slow, and has a larger AoE the farther it travels.
R - resets Fizz's auto attack.
W
Strengths
- Excels at finding picks and diving turrets.
- Has a strong level 2/3 with for extended trades. At level 6, he can 100-0 with
W.
R - Thrives with items that boost his burst damage, mobility, and magic penetration.
Weaknesses
- If is dodged, Fizz cannot commit to a full combo.
R - Significantly harder to play from behind.
- is his escape, waveclear, and trade tool. When used for one, he can't do the others.
E

