Diana Mid Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Diana highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 51.5%
Win Rate Change +0.9%
Pick rate 1.7%
Ban rate 4.8%
Matches 5,155
Playstyle Builds
Pro Builds
Patch: 16.4
Q
W
E 



Runes



Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
96%
84 games
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
E
13
W
14
W
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- resets its cooldown if the target was affected by
E.
Q - reveals struck enemies.
Q - deals increased damage for each enemy champion pulled.
R - 's shield is reapplied when all three spheres detonate, and stacks with the original shield.
W - When Diana casts a spell, 's bonus attack speed is doubled for 3 seconds.
P
Strengths
- A well-timed can singlehandedly win teamfights.
R - Excels at extended trades, especially against immobile champions.
- Excels with items that boost her burst damage, attack speed, and survivability.
- Has a strong level 2-3 all-in with /
Q. At level 6, she can 100-0 with
E.
R
Weaknesses
- If is used and its cooldown isn't reset, Diana has no way out of a fight.
E - Relies too much on 's mobility to fight or set up plays.
E - does nothing if it doesn't pull an enemy champion in.
R

