Tier

Avg. Place

4.5

1st Place

13%

Top 2

25%

Top 4

50%

Pick Rate

0.7%

Appearances

44,529
Prismatics
Flesheater
5% Pick Rate
Innervating Locket
11% Pick Rate
Dragonheart
4% Pick Rate
Everfrost
7% Pick Rate
Demonic Embrace
4% Pick Rate
Moonflair Spellblade
4% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Sanguine Gift
4% Pick Rate
Reality Fracture
5% Pick Rate
Night Harvester
12% Pick Rate
Pyromancer's Cloak
8% Pick Rate
Detonation Orb
14% Pick Rate
Runecarver
18% Pick Rate
Common Items
Zhonya's Hourglass
9% Pick Rate
Void Staff
12% Pick Rate
Banshee's Veil
3% Pick Rate
Cosmic Drive
9% Pick Rate
Rabadon's Deathcap
49% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Rite Of Ruin
5% Pick Rate
Shadowflame
22% Pick Rate
Bloodletter's Curse
5% Pick Rate
Perplexity
6% Pick Rate
Morellonomicon
11% Pick Rate
Nashor's Tooth
7% Pick Rate
Rod of Ages
43% Pick Rate
Liandry's Torment
54% Pick Rate
Malignance
6% Pick Rate
Riftmaker
16% Pick Rate
Blackfire Torch
5% Pick Rate
Lich Bane
4% Pick Rate
Rylai's Crystal Scepter
5% Pick Rate
Starting
Guardian's Shroud
10% Pick Rate
Guardian's Orb
37% Pick Rate
Boots Options
Sorcerer's Shoes
63% Pick Rate
Ionian Boots of Lucidity
14% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
12.9%
5,723
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.1%
4,929
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
9.2%
4,107
4
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
9.1%
4,045
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.6%
3,850
6
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.4%
3,733
7
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.9%
3,501
8
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.4%
3,287
9
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
7.3%
3,262
10
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
7.2%
3,197
11
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
6.8%
3,006
12
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
6.4%
2,850
13
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
6.3%
2,787
14
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
6.1%
2,708
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
5.9%
2,612
16
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.4%
2,424
17
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
5.2%
2,331
18
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.7%
2,093
19
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
4.4%
1,956
20
Recursion
RecursionGain 60 Ability Haste.
4.4%
1,939