Warwick Jungle Build, Runes, Items, and Stats for Emerald+ Patch 16.4
Warwick highest win rate Build, Counters, Runes, Stats, and Abilities for Emerald+ Patch 16.4.Tier 
Win Rate 48.4%
Win Rate Change -2.3%
Pick rate 1.0%
Ban rate 0.6%
Matches 2,904
Playstyle Builds
Pro Builds
Patch: 16.4
W
Q
E 



Runes




Summoner Spells
Items
Starting Items
Build Order
Completed Items
Situational Items
Ability Max Order
66%
3,196 games
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Damage Breakdown
Key Insights
- Holding will follow the targeted unit wherever they go (excluding Recalls).
Q - 's range is increased by Warwick's average movespeed in the last 2.5 seconds.
R - 's cooldown reduces twice as fast while no enemies are being Blood Hunted.
W - While below 50% HP, heals for the same amount of damage dealt, increased to 250% while below 25% HP.
P
Strengths
- Excels at extended trades and skirmishes.
- Excels with items that enhance his dueling capabilities, sustain, and tankiness.
- His ganking and teamfighting become much stronger after unlocking .
R
Weaknesses
- Directly countered by anyone who purchased .

- Missing the intended target with can potentially get him killed.
R - Once is used, Warwick has no way out of a fight.
R - has an extremely long cooldown of 120 seconds at rank 1. Once used, he cannot gank as effectively.
W - Vulnerable to Grievous Wounds, significantly reducing his healing effectiveness.

