Background Global
Talon
tier-3
P
Q

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W

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E

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R

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role-midMid
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 51.10% Win Rate (421 Games)
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Core Final Build: 51.63% Win Rate (184 Games)
Runes: 49.10% Win Rate (780 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
W
Q
E
Damage Breakdown

94% AD

Talon's Matchups

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No matchups data found for this champion.
Win Rate
50.3%
(-2.1%)
vs last patch
Pick Rate
4.7%
(-0.4%)
vs last patch
Ban Rate
4.7%
(-0.7%)
vs last patch

Playing against Talon

Key Insights
Talon's abilities apply a stack of
, and can consume them with an auto at three to make his target take damage over time.
heals him and refunds 50% of its cooldown if it kills a unit.
Second proc of
does more damage. If both instances hit, he can use
to proc
for a strong bleed. Wait for him to cast
before trading.
makes him super hard to catch, so he's usually not worth the time to chase.
Talon loves fighting near terrain, as he can use
to engage and/or disengage.
He will almost always wait until you've used an ability and then engage from flank with
and full combo you.
Power Spike
At level 2, he has one of the stronger spikes in the game.
+
and auto into
will deal a serious amount of damage.
Excels at roaming because he can quickly move around the map and get back to lane with
.
Has a variety of combos to move in and around fights with
. Talon can be extremely nimble, especially as he safely exits and re-enters fights with
.
With the Assassin build, Talon spikes well at
and
. With the Bruiser build, he spikes well at
,
, and
.
Vulnerable
If he misses a part of
in lane, he can't proc
. You can easily fight him while he waits for his abilities to come off cooldown.
He has a difficult time engaging if teamfights take place in open areas, where he has to use
to engage and can't
in and out as easily.
Armor is extremely effective against him, as he typically builds Lethality items.
Needs to be ahead to stay relevant.
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