Tier

Avg. Place

4.3

1st Place

12%

Top 2

26%

Top 4

54%

Pick Rate

1.5%

Appearances

18,615
Prismatics
Dragonheart
4% Pick Rate
Everfrost
12% Pick Rate
Reality Fracture
3% Pick Rate
Crown of the Shattered Queen
6% Pick Rate
Sanguine Gift
8% Pick Rate
Demonic Embrace
5% Pick Rate
Runecarver
12% Pick Rate
Night Harvester
16% Pick Rate
Flesheater
4% Pick Rate
Cruelty
6% Pick Rate
Detonation Orb
13% Pick Rate
Innervating Locket
11% Pick Rate
Moonflair Spellblade
8% Pick Rate
Mirage Blade
4% Pick Rate
Common Items
Banshee's Veil
5% Pick Rate
Cryptbloom
3% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Morellonomicon
13% Pick Rate
Perplexity
7% Pick Rate
Rite Of Ruin
6% Pick Rate
Bloodletter's Curse
4% Pick Rate
Zhonya's Hourglass
17% Pick Rate
Void Staff
12% Pick Rate
Spirit Visage
6% Pick Rate
Shadowflame
50% Pick Rate
Lich Bane
45% Pick Rate
Liandry's Torment
7% Pick Rate
Stormsurge
8% Pick Rate
Rod of Ages
13% Pick Rate
Hextech Gunblade
5% Pick Rate
Rabadon's Deathcap
59% Pick Rate
Cosmic Drive
4% Pick Rate
Riftmaker
10% Pick Rate
Seraph's Embrace
5% Pick Rate
Luden's Companion
7% Pick Rate
Starting
Guardian's Shroud
26% Pick Rate
Guardian's Orb
18% Pick Rate
Boots Options
Sorcerer's Shoes
48% Pick Rate
Mercury's Treads
4% Pick Rate
Ionian Boots of Lucidity
25% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
14.7%
2,730
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.5%
2,139
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.6%
1,977
4
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
10.3%
1,925
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.1%
1,695
6
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
8.4%
1,570
7
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
8.3%
1,554
8
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.0%
1,496
9
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
7.5%
1,402
10
Goredrink
GoredrinkGain 20% Omnivamp
7.2%
1,340
11
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.1%
1,330
12
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
6.4%
1,199
13
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.0%
1,118
14
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
5.9%
1,106
15
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.9%
1,098
16
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
5.7%
1,056
17
Recursion
RecursionGain 60 Ability Haste.
5.6%
1,035
18
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
5.4%
1,013
19
First-Aid Kit
First-Aid KitGain 20% Heal and Shield Power.
5.0%
931
20
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
4.4%
825