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Swain
tier-4
P
Q

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W

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E

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R

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role-supportSupport
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 51.57% Win Rate (228 Games)
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Core Final Build: 64.13% Win Rate (92 Games)
Runes: 51.99% Win Rate (352 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown

86% AP

Swain's Matchups

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No matchups data found for this champion.
Win Rate
50.6%
(+1.3%)
vs last patch
Pick Rate
2.5%
(+0.1%)
vs last patch
Ban Rate
0.8%
(0.0%)
vs last patch

Playing against Swain

Key Insights
goes through minions and deals bonus damage to units hit by multiple bolts.
Swain can periodically pull any enemy affected by hard CC closer due to his
, and it has a fairly long range (1125).
Depending on how much health Swain has drained during
, its detonation is his heaviest hitting ability; avoid it at all costs.
Outside of
, Swain's healing comes from
and landing
. If he is trying to restore health and mana in lane, avoid being hit by
or
to prevent it.
For each Soul Fragment he pulls from
, Swain permanently gains 5 health, adding up to a decent amount over the course of a match.
Power Spike
Has extremely good damage at close range with
.
Once Swain unlocks
, he'll have the ability to take extended fights and even 1v2's due to its HP increase and health drain.
can damage/root enemies through minion waves and pull the target closer with
(or from any hard CC his teammate offers), making Swain one of the best gank assisting champions in the game.
As a mid, Swain's core power spikes are
and
. He can also pick up a
to increase his utility and damage output in fights (as well as increase
's damage).
As a support,
will increase his survivability in fights since
will continue healing him during stasis.
is also very effective, if he can afford it.
Swain can use
at any point as a utility spell to scout an area from far away, which is incredibly helpful and used quite often. It's like having a
on a much lower cooldown.
Vulnerable
Heavily reliant on his cooldowns, and because he rarely builds CDR, he'll have longer cooldowns for most of the game.
is especially affected by this, sitting at 120 for most of the game.
Although his close range power is impressive, outside of landing a max range
, he's quite limited in what he can do vs long range champs.
Has no way of reliably peeling himself inside of a minion wave since
will not return to root a close range enemy if it hits a minion on its way back.
Very immobile, leaving him open to ganks and susceptible to being locked down if out of position.
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