Playstyle: Seraphine Builds
Poke & Burn
9,513 Games
53%
Harass & Burn
7,257 Games
55%
Core Seraphine Item Build Order

Starting



1st


2nd




3rd




4th




5th



6th

Starting



1st


2nd




3rd




4th




5th



6th
Core Seraphine Item Build Path











Situational







Summoner Spells


Damage Breakdown
Seraphine Runes








































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Seraphine Skill Order
Q
W
E
Key Insights
If Seraphine is already shielded when

W
is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
Slowed enemies are rooted when hit by

E
. Already immobilized enemies are stunned instead.

R
's range extends anytime it passes through a champion.

R
grants max

P
Notes to allied champions it passes through.
Strengths
Excels at sieges and teamfights with her high range.

E
synergizes well with any of her team's CC abilities.
Can find picks and initiate teamfights from very far away if

R
is used behind her teammates.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Immobile, leaving her vulnerable to ganks.
Needs to constantly land her skillshots or she'll have significantly lower impact.
Needs to use

P
with the correct ability each time to stay effective. One wrong use can hurt her and her team.
Slow and telegraphed animations on

Q
,

E
, and

R
.