49.9%
2.9%
0.2%
922
Seraphine Runes
Core Seraphine Item Build Order
Core Seraphine Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Yuumi | 37.5% | 29.2% | 2.8% | 24 |
Xerath | 41.2% | 29.4% | 2.0% | 17 |
Maokai | 33.3% | 33.3% | 1.1% | 9 |
Renata Glasc | 50.0% | 37.5% | 0.9% | 8 |
Pyke | 48.3% | 37.9% | 3.4% | 29 |
Win Rate
49.2%
Pick Rate
3.1%
Ban Rate
0.4%
Key Insights
- If Seraphine is already shielded whenWis cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
- Slowed enemies are rooted when hit byE. Already immobilized enemies are stunned instead.
- R's range extends anytime it passes through a champion.
- Rgrants maxPNotes to allied champions it passes through.
Strengths
- Excels at sieges and teamfights with her high range.
- Esynergizes well with any of her team's CC abilities.
- Can find picks and initiate teamfights from very far away ifRis used behind her teammates.
- Excels with items that enhance her ability power, utility, and healing/shielding power.
Weaknesses
- Immobile, leaving her vulnerable to ganks.
- Needs to constantly land her skillshots or she'll have significantly lower impact.
- Needs to usePwith the correct ability each time to stay effective. One wrong use can hurt her and her team.
- Slow and telegraphed animations onQ,E, andR.