Playstyle: Seraphine Builds
Execute & Burn
26,843 Games
51%
Execute & Wave Clear
9,579 Games
50%
Harass & Burn
9,071 Games
53%
Poke & Burn
8,703 Games
53%
Pro Seraphine Builds
Leo
vs
Cpt Jack
vs
Decoy
vs
Hoit
vs
Aesenar
vs
Shawi Katami
vs
Core Seraphine Item Build Order


Starting



1st


2nd




3rd




4th




5th




6th


Starting



1st


2nd




3rd




4th




5th




6th
Core Seraphine Item Build Path










Situational







Summoner Spells


Damage Breakdown
Seraphine Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Seraphine Skill Order
Q
E
W
Seraphine Guide
Key Insights
If Seraphine is already shielded when

W
is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
Slowed enemies are rooted when hit by

E
. Already immobilized enemies are stunned instead.

R
's range extends anytime it passes through a champion.

R
grants max

P
Notes to allied champions it passes through.
Strengths
Excels at sieges and teamfights with her high range.

E
synergizes well with any of her team's CC abilities.
Can find picks and initiate teamfights from very far away if

R
is used behind her teammates.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses
Immobile, leaving her vulnerable to ganks.
Needs to constantly land her skillshots or she'll have significantly lower impact.
Needs to use

P
with the correct ability each time to stay effective. One wrong use can hurt her and her team.
Slow and telegraphed animations on

Q
,

E
, and

R
.
Seraphine's Trends
Win Rate
51.2%
(-0.3%)
vs last patch
Pick Rate
8.4%
(-0.2%)
vs last patch