Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
15.6%
411
2
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
13.1%
346
3
Witchful ThinkingGain 70 Ability Power.
13.0%
341
4
Mind to MatterIncrease max Health by half of your Mana.
12.0%
315
5
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
11.8%
312
6
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
11.5%
303
7
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
8.2%
217
8
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
8.0%
210
9
EurekaGain Ability Haste equal to 25% of your Ability Power
7.7%
203
10
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.
Your Burn effects reduce your basic Ability cooldowns.
6.6%
175
11
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.
Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.