Junkyard Titan (Passive)
Range:
0
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Key Insights
- At 50+ Heat, his abilities are empowered. At 100 Heat, Rumble Overheats, becoming Silenced but gaining bonus attack speed and dealing bonus on-hit damage.
- QandWgrant 20 Heat per cast, while eachEgrants 10 Heat.
- E's slow and MR shred stacks.
- Rcan reach past its max range by casting it at the edge and aiming it outwards.
Strengths
- Has a natural spike in threat every time he reaches 50 Heat.
- Deals high damage withQas soon as he lands oneE.
- A well-positionedRcan singlehandedly win a teamfight.
- Rdoubles as a zoning tool, forcing enemies to move around it or take serious damage.
- Excels with items that enhance his ability power, durability, and magic penetration.
Weaknesses
- Immobile, leaving him vulnerable to ganks.
- Poorly managing Heat hurts his damage output and overall effectiveness.
- Qwill naturally push the wave during trades, leaving his wave in bad spots.