Avg. Place

2.54

1st Place

22%

Top 2

48%

Pick Rate

1.8%

Ban Rate

0.5%

Appearances

62,651

Items

Starting
Guardian's Blade
Guardian's Dirk
Guardian's Hammer
Core Final Build
Black Cleaver
Blade of The Ruined King
Goredrinker
Sterak's Gage
Death's Dance
Eclipse
Situational
Spirit Visage
Guardian Angel
Maw of Malmortius
Ravenous Hydra
Chempunk Chainsword
Hellfire Hatchet
Serylda's Grudge
Spear of Shojin
Titanic Hydra
Thornmail
Heartsteel
Boots Options
Mercury's Treads
Plated Steelcaps
Ionian Boots of Lucidity
Rank
Augment
Tier
Pick Rate
Appearances
1
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
10.1%
6,343
2
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
9.2%
5,788
3
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
8.3%
5,186
4
Bread And Butter
Bread And ButterYour Q gains 200 Ability Haste.
7.7%
4,839
5
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
7.7%
4,797
6
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
7.5%
4,730
7
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
7.3%
4,567
8
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
6.5%
4,096
9
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
6.5%
4,075
10
Recursion
RecursionGain 60 Ability Haste.
6.2%
3,884
11
Goredrink
GoredrinkGain 20% Omnivamp
6.0%
3,737
12
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.9%
3,720
13
Heavy Hitter
Heavy HitterYour Attacks deal additional physical damage equal to 5% of your max Health.
5.7%
3,568
14
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.3%
3,346
15
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
5.3%
3,338
16
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 30 Adaptive Force for the round, stacking infinitely.
5.1%
3,176
17
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
5.1%
3,164
18
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
4.9%
3,077
19
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
4.7%
2,947
20
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
4.6%
2,886