Tier

Avg. Place

4.8

1st Place

10%

Top 2

21%

Top 4

44%

Pick Rate

0.2%

Appearances

24,286
Prismatics
Prowler's Claw
28% Pick Rate
Demon King's Crown
4% Pick Rate
Duskblade of Draktharr
28% Pick Rate
Talisman Of Ascension
3% Pick Rate
Decapitator
5% Pick Rate
Divine Sunderer
6% Pick Rate
Dragonheart
5% Pick Rate
Flesheater
15% Pick Rate
Mirage Blade
3% Pick Rate
Sword of the Divine
4% Pick Rate
Galeforce
4% Pick Rate
Hemomancer's Helm
8% Pick Rate
Common Items
Serpent's Fang
9% Pick Rate
Edge of Night
15% Pick Rate
Chempunk Chainsword
7% Pick Rate
Maw of Malmortius
6% Pick Rate
Guardian Angel
7% Pick Rate
Opportunity
10% Pick Rate
Hellfire Hatchet
16% Pick Rate
Axiom Arc
31% Pick Rate
Serylda's Grudge
46% Pick Rate
Muramana
4% Pick Rate
Black Cleaver
4% Pick Rate
Lord Dominik's Regards
3% Pick Rate
Voltaic Cyclosword
11% Pick Rate
The Collector
20% Pick Rate
Hubris
8% Pick Rate
Profane Hydra
47% Pick Rate
Eclipse
9% Pick Rate
Youmuu's Ghostblade
15% Pick Rate
Starting
Guardian's Blade
4% Pick Rate
Guardian's Dirk
51% Pick Rate
Boots Options
Plated Steelcaps
7% Pick Rate
Mercury's Treads
12% Pick Rate
Ionian Boots of Lucidity
60% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.2%
3,926
2
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
14.1%
3,418
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
13.4%
3,263
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.1%
2,705
5
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
10.5%
2,540
6
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.4%
2,288
7
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
9.2%
2,232
8
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
8.9%
2,156
9
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
7.7%
1,872
10
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
6.7%
1,639
11
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.6%
1,605
12
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.3%
1,518
13
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.2%
1,500
14
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
5.7%
1,374
15
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.5%
1,337
16
Recursion
RecursionGain 60 Ability Haste.
5.1%
1,232
17
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
4.8%
1,163
18
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
4.6%
1,117
19
Contract Killer
Contract KillerEach round, mark an opponent to take 15% more damage and grant an extra 150 gold on death.
3.9%
952
20
Goredrink
GoredrinkGain 20% Omnivamp
3.9%
937