Background Global
Wukong
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Gangplank
43.8%
Mordekaiser
46.7%
Ornn
47.3%
Riven
47.6%
Renekton
47.7%
Aatrox
48.9%
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.10
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 59.30% Win Rate (1806 Games)
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Core Final Build: 56.94% Win Rate (994 Games)
Runes: 51.83% Win Rate (2236 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown

19%

73% AD

Win Rate
53.3%
(+1.1%)
vs last patch
Pick Rate
4.5%
(+0.7%)
vs last patch
Ban Rate
11.4%
(-6.0%)
vs last patch

Playing against Wukong

Key Insights
's effects increase by 50% for 5 seconds whenever Wukong or his clone damage an enemy champion or monster, stacking up to 10 times.
lets Wukong go invisible for 1 second, dash 300 units, and leave a clone behind, mimicking Wukong's previous commands but dealing reduced damage.
empowers Wukong and his clone's next auto attack, dealing bonus physical damage, shredding a % of the target's armor, has bonus range, and resets their auto attacks.
When Wukong or his clone damages an enemy,
's cooldown is reduced by 0.5 seconds. This synergizes with
's tick damage, quickly shortening
's cooldown.
lets Wukong dash to an enemy and send out two clones to deal magic damage to all enemies struck. These clones can block non-targeted projectiles for 0.25 seconds. Then, Wukong and his clone gain bonus attack speed for 5 seconds.
grants 20% bonus movespeed, knocks up all struck enemies, and deals max % HP physical damage. This can be cast a second time to gain the same effects.
Power Spike
makes him exceptionally sturdy against AD champions, allowing him to dominate in trades.
can be cast multiple times during all-ins, giving Wukong very consistent damage in extended trades and teamfights.
Well-positioned
's allow Wukong to destroy fights with multi-
's, which lowers
's cooldown faster to deal even more damage.
Has easy access to the enemy backline with
's and
's dash.
Can outplay enemies by pretending to use
, then actually use
to escape or re-engage.
Spikes extremely well at
/
.
Vulnerable
Relies on
's clone too much to make plays, and the cooldown is too long (20 seconds at level 1).
Has no way to safely escape after engaging.
Falls behind too easily because he needs a lot of gold to stay relevant.
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